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Riot Bots - Beta #1

rated 2.04 / 5 stars
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Action - Shooter - Multidirectional

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Credits & Info

Jul 18, 2012 | 1:35 AM EDT

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Author Comments

This is a very early beta. We'd like to get feedback on the general premise of the game. Thanks!

Real combat, real close. Welcome to the Riot Bots Arena! Work with your team to survive, fighting with up to four other players against wave after wave of enemies. Use WASD to move and click to shoot.

Want more guns, want more characters, want more maps, want more game modes? Please rate our game and leave comments to let us know what changes are most important to you! Over the next few weeks weÃf¢EUTMll incorporate the changes that you ask for.



Rated 5 / 5 stars

The game definitely needs work, but it's a good start. I'm excited to see where this goes.


Rated 3 / 5 stars

Nah, don't find it fun. Since this is a a early beta, It works pretty well, SO FAR, because once you accidently click outside the screen if you try to click into the game you can do nothing. It just shows the enemys shooting


Rated 2.5 / 5 stars

okay just some opinions. Um first off the game was knd of laggy i assume that just my internet .
1) either gave the game a story or some game modes and mabey difficulty levels if you can
2)The Ai is sorta sloppy i saw some bots aiming the wrong way but i still get hut
3)You should include some upgrades and a menu with various options , not just start
4) other than the problems i highlighted the game could have potential I give it 2 and a half


Rated 2.5 / 5 stars

This part is basic why did you put it out here?

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Rated 1.5 / 5 stars

I'm giving a 1.5/5... for now. I was excited to try this one out. I always enjoy beta tests and trying something new, especially when I can give feedback.
However, i think the devs rolled this one out way too early.
First impressions:
1. There is no audio to speak of.
2. I couldn't fire any weapons.
3. the map is tiny
4. Why does the laser sight just...stop?

Now, past the first impressions, I'll elaborate.
This seems as if it is a pretty straight-forward "arena" style game. That being said, I wonder where the challenge lies. meaning, with the maps being SO small it would appear that the player or players will be dying A LOT. Now, I have no problem with that, but if you've ever played a multiplayer deathmatch you know what happens when all of the players end up in a shoot out in a small space: it turns into a clusterfu&%. No real skill is involved, you simply die, respawn, get a few shots off, die again and repeat.
While, for a moment that can be fun, to base an entire game around that singular moment of ballistic bliss seems not to be the most solid a foundation one could wish to build on.
I appreciate the devs seeming excitement over the project and their willingness to listen to players when designing the game, but if the basic premise is faulty then it won't matter much what "we" say.
I think, if this is going to work there needs to be a fundamental shift in premise.

Now, for my suggestions:
a. Increase the size of the map and provide plenty of cover.
b. Do not include any sort of HUD map.
c. Respawn times should be in the 4-5 second range and give the player at least 3 or 4 seconds of "invincibility" upon respawn.
d. The wider a choice of weapons, the better. Though, be careful to make thwem different enough from eachother to make me care.
e. Provide the player with enough starting HP as to not allow immediate kills (one shot, etc.) -
f. Also, have in game "power ups" such as armor, health, et al. But grade them; 5 second armor, 10 second armor, permanent. As well as different types.
g. Include, if possible, "limb" damage. With that, allow players to "dual wield" which would allow other players to "cripple their opponent. Along with that, slow walking/running speeds for "leg" injuries, poor aiming for "head" injuries, etc.
h. If the devs are providing multiple "modes" I would include the option, for players, to set match types and variables. i.e. certain weapons, kill limits, death limits, etc.
i. One idea is to create a "permanent" character (saved locally or online) that one can upgrade by cashing in either points, kills, or even achievements. iclude options for color, limbs, etc. If possible, allow choice of "voice" in game, and gender.

I have a number of other ideas, and I'm sure you've probably already considered all I have offered on your own. But I think, if given the time and effort, this could be developed into something worth playing and replaying. The basics are already there, stylistically. Obviously someone on the team is a talented artist. I just hope that translates into the game.

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