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Running Warrior

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Author Comments

Your loved one has been kidnapped by a evil wizard.

Explore the 4 different levels you should master all jobs and skills to save her.

right key: attack
up key: Jump
left key: special attack (need to buy )


Pressing right twice to run sometimes doesn't work and just triggers an attack.
Pressing down to pickup an item/open a chest will also make you fall down a level. Terrible.

I stopped playing after a couple mins. Slow, and controls need fixing to be playable.

I liked the graphical style and the attempt at making controls simple (they just need some refinement).


This could have been a great game. It could have made a lovely little iphone game, with a bit of work, but you've made a few mistakes, which unfortunately destroy the fun.

The punishment for death was far too harsh - especially in regards to falling - one small slip up and you're back at the start. The game becomes repetitive - it's just not fun. That's the biggest problem.

The different jobs aren't context specific. There's no real reason to take one job over another based on your situation, you just take the best job (i.e. the priest) - that makes pretty much every other job redundant. You should have either made them upgrades (e.g. the priest is just better than the knight, and once you've unlocked it you should be using him), or made the different jobs useful in different situations - so it becomes more of a tactical choice.

The movement is too slow, you should have been moving at least at the run speed (the double attack to run, was short-lived and annoying to start). It just feels too slow. It's called Running Warrior, not Walking Warrior. ;)

When you unlock a new job you can't do much with it, as it won't have any of the useful upgrades (e.g. double jump) this means unlocking a new job isn't empowering, but annoying and underwhelming.

The upgrades feel too general, only a few of them are specific to the jobs. It feels pointless and creates homogeneity between the different jobs.

Anyway, like I said, there were things I really liked so:
- The mechanics of monsters becoming strong (however graphically I would suggest you make it more obvious, so it's clearer that they've changed - this might reduce the confusion) - this added an element of randomness that spiced up each run.
- The shops and items were quite well done. (But it wasn't clear what happened if you had more than 3)
- The simple controls and graphical style was great.
- I liked the jobs, even though I feel they could have been implemented better.

People find this review helpful!

Please make it so that dropping into a pit or a similar situation causes stamina damage than instant death, and the game mechanics don't seem to work very well. Just changing the instant death part would probably improve this game tremendously. It may seem more realistic that you die from pit falls but being unable to stop constant motion is not compatible with that idea in my personal term of "fun". Also make the swing of the sword attack larger please.
This game has good amount of potential with enough polishing. 3.0 stars

Oh and master120 guy below me.. If that is your only interest to finish games then you are a very shallow man...

People find this review helpful!

Potential, but has too many stupid ideas.
Make three global skills and three character specific ones. No one wants to rebuy step down, run, and double jump every time they unlock a new character. Not only does it feel like a waste of gold but it feels really annoying to have to wait till you can double jump again.

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Credits & Info

3.73 / 5.00

Jul 13, 2012
6:20 PM EDT
Action - Platformer - Hop and Bop