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rated 4.30 / 5 stars
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Adventure - RPG

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Credits & Info

Jul 11, 2012 | 2:20 PM EDT
  • Frontpaged July 11, 2012
  • Daily Feature July 12, 2012
  • Weekly 3rd Place July 18, 2012

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The Quest 5 Points speak to the Oracle.
Fall of the Shieldspire 10 Points defeat the first boss.
Fall of Time 10 Points defeat the second boss
Fall of the Tentacled Beast 25 Points defeat the fourth boss.
Fall of the Totem 25 Points defeat the third boss.
Health 25 Points obtain a health pickup.
Mower 25 Points cut 10,000 blades of grass.
Fall of the King of Fire 50 Points defeat the sixth boss.
Fall of the Lights 50 Points defeat the fifth boss.
Fall of the Owl 50 Points defeat the seventh boss.
Lighting the Path Secret Medal: Unlock this medal to view its details!
Enchantments Secret Medal: Unlock this medal to view its details!
Sardol Secret Medal: Unlock this medal to view its details!
Bloodless Secret Medal: Unlock this medal to view its details!
Bloody Secret Medal: Unlock this medal to view its details!

Author Comments

A small boy is born from the wind, appearing in front of a house. He doesn't know his purpose, but knows that this house is important. This house holds his answers--and the beginnings of an arduous journey that will introduce him to creatures and objects he has never seen, as well as bring him to question right and wrong.

Arrow Keys - move
X - primary
C - secondary
V or I - inventory
Esc - menu
R - restart (the whole game!)
M - mute
W - soundtrack

Walkthrough: hives/2012/07/ p#walkthrough

*Update - 07/13/2012*
-If you open a chest and die before "getting" the piece inside, you will now respawn with the piece.
-If you re-enter the lava dungeon after beating it, you can get back out.
-If you defeat the Lights and return, they won't respawn.

If these don't seem to happen for you, please try emptying your cache and reloading!

Guidology Review: /07/19/seedling-guidology s-official-review/

Soundtrack: http://rekcahdam.bandcamp .com/album/seedling-ost
Roger's website:



Rated 5 / 5 stars

Excellent game, lovely story and very addictive, artwork was quite nice too. My only gripe is that some of the medals didn't activate for me, even after I'd won them.


Rated 5 / 5 stars

Fun little game, rather satisfying and not too difficult, a fun way to kill some time!

That you could select 2 weapons for 1 button seemed a little pointless and that the chest skull pieces are random doesn't help at all if you're just missing one, plus sometimes it was confusing working out where you hadn't gone before (a map might have helped) but these are minor things in an otherwise good game.

The medals need fixing though, I've won with 2 endings and even though they popped up during game (e.g. "mower medal received!") only six medals are showing up in my "recent game medals"/on this page!

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Rated 4 / 5 stars

I love the 2D Zelda games and this game feels alot like them. The controls however were bugged, i got to the lava temple thing and here it got frustratingly bad with the controls.The movement needed good precision in some of the rooms but sometimes when you walked in a direction the character kept walking in this direction after i let go of the arrow which made the game unplayable at this point.
I have never had this problem in another flash game so i assume it is a bug in your game.
Otherwise loved game and if this issue was fixed it would earn 5 stars.


Rated 5 / 5 stars

I'll give ya five because it was a really good game. But I was frustrated when I *SPOILER* got to the end and was only missing two pieces. I just didn't have the patience to go find those last two pieces. I tried to be ninja about finding those pieces while playing and apparently I failed. Anyways, frustrating as it's 1 am here and I couldn't be arsed to go through, step by step. But, yes, otherwise everything about the game was superb. Really captured my attention the whole way through.

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Rated 4 / 5 stars

I absolutely love Zelda, and almost any dungeon crawler. As soon as I start this up, the controls remind me of Minish Cap. As I advance forward with the plot, obtaining the sword and shield, I become intrigued about this seed. But one fatal flaw the original Zelda game did have (which only added to lastibility because it was one of the first games of its kind) was no conveyance. It is a horrible flaw that you have tweaked to a better standard, but have not perfected it. In many ways, I would say this game is flawed due to that. I don't know where I'm going, who I am besides a child, what is so-called "good" or "evil." A prime example of the confusion of moral choice is the Witch. I talked to her, and she was speaking of a wand that she lost. My radar went off. 'Sidequest!' I thought. 'Maybe I can get something good out of this, or affect the whole game completely!' But I was confused as I didn't know how I would affect the game. Would it be a good choice getting someone's prized possession back, or so called "evil" if I helped a lone Witch, talking about trouble and toil. There should be a fine line between the choices you make and how they might affect the game.

Another flaw is the setting. I absolutely love the setting, its very original and pretty well crafted. Unfortunately, I cannot tell the difference between background, foreground, and higher platforms in dungeon rooms. And character speed is a bit much. There were times I found myself zipping along and entering a room or area where I would immediately land in water, or slide on ice into an enemy. Just frustrating things like that make the game as a whole lose playability, and over all ruin the "fun factors."

Finally, the story. I loved the story, but as I found myself attracted to the land, I began to lose sight of my original goal. And somethings confused me along my quest. 'What is this gold orb?' I wondered. Is it the seed? Is it an item I need to advance? Not knowing this worried me because I was scared I needed this vital instrument for a part of the game, or if it would ruin my moral path.

I would like to say this game is amazing, but the little things are making me look down upon it. The fast movement is too much for a game with small segments where you must carefully walk, the story is a jumble, and your objective is unclear. This game isn't bad, its just lacking in areas.

Thanks for the Post!


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