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The Quest 5 Points

speak to the Oracle.

Fall of the Shieldspire 10 Points

defeat the first boss.

Fall of Time 10 Points

defeat the second boss

Fall of the Tentacled Beast 25 Points

defeat the fourth boss.

Fall of the Totem 25 Points

defeat the third boss.

Health 25 Points

obtain a health pickup.

Mower 25 Points

cut 10,000 blades of grass.

Fall of the King of Fire 50 Points

defeat the sixth boss.

Fall of the Lights 50 Points

defeat the fifth boss.

Fall of the Owl 50 Points

defeat the seventh boss.

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Author Comments

A small boy is born from the wind, appearing in front of a house. He doesn't know his purpose, but knows that this house is important. This house holds his answers--and the beginnings of an arduous journey that will introduce him to creatures and objects he has never seen, as well as bring him to question right and wrong.

Arrow Keys - move
X - primary
C - secondary
V or I - inventory
Esc - menu
R - restart (the whole game!)
M - mute
W - soundtrack

Walkthrough: http://jayisgames.com/arc hives/2012/07/seedling.ph p#walkthrough

*Update - 07/13/2012*
-If you open a chest and die before "getting" the piece inside, you will now respawn with the piece.
-If you re-enter the lava dungeon after beating it, you can get back out.
-If you defeat the Lights and return, they won't respawn.

If these don't seem to happen for you, please try emptying your cache and reloading!

Guidology Review: http://guidology.com/2012 /07/19/seedling-guidology s-official-review/

Soundtrack: http://rekcahdam.bandcamp .com/album/seedling-ost
Roger's website: http://www.rekcahdam.com

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my eyes had been blassed
i saw this game at first some years before
i kept giving up
but good job man for making this wonderfull game
this got me into rpg and stuff back then

Way back when I played this game and got the bad ending. It did a good job of making me feel like a monster even though I never really had much of a choice... now I came back to get the good ending.

Very nice. Most of what I was going to say has already been said here -- backtracking and searching can take awhile, but I never got really frustrated with it. The longest it took was when I was looking for the last treasure piece. The story was good and interesting, but it would have been nice to have an *actual* choice in the matter. Like, a non-lethal option for defeating each boss. The game managed to sort of capture the feel of the original Legend of Zelda while being completely linear. Possibly some optional areas that change the story a bit would have been nice. Overall, it was pretty fun, thanks for making it!

That game is amazing. It's kind of a Link To The Past, that's pretty good.

Decent game. It's hard to remember where certain things are sometimes so back-tracking for pieces becomes a pain, but I still got both endings. The only thing that still confuses me is what the third secret medal is. I got the light, enchantments, and both endings, but I don't see anything anywhere about what that third medal is. Nobody's reviews or guides mention it.

I liked it! It has a good zeldy feel, you know. The art was pleasant and interesting. The music was good, too.

If I may, here's what I didn't like about it (including spoilers) :

- The player is basically forced to kill bosses, even though various NPCs talk about why they love those bosses. Don't tell me I'm doing something immoral while giving me no choice but to do it. Don't scold me for playing the game!
- The Watcher is like, "I tried to stop you by throwing down a meteor." Well, you can talk, so you could've just said something. I've seen you pretty much everywhere. A simple "Stop!" would do. You're probably more to blame than I am.
- I felt like I was becoming more evil, so I checked in with the Oracle periodically, but he didn't really comment on anything. I feel like the ending should have better addressed the Oracle's morality, since the player was doing everything at his direction. We don't even get to see his reaction to the seedling.
- This is more of a silly complaint, but when you get the sword-spear and fire wand, the other two weapon slots in your inventory become empty again... I can't help but want every slot to be filled...

Overall, the gameplay was good, but various aspects of the plot bothered me. It's still worth playing, though.

Credits & Info

4.53 / 5.00

Jul 11, 2012
2:20 PM EDT
Adventure - RPG
  • Frontpaged July 11, 2012
  • Daily Feature July 12, 2012
  • Weekly 3rd Place July 18, 2012