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R0B3R7 the Robot

rated 3.60 / 5 stars
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Puzzles - Other

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Credits & Info

Jul 10, 2012 | 12:51 PM EDT

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Custom Level 5 Points Finish a Level You Created
Death by Laser 5 Points Die from a Laser
Death by Spinner 5 Points Die from a Spinner
Game Complete 50 Points Complete all Levels

Author Comments

Help R0B3R7 complete the puzzles and escape each level. The game has 20 levels and also a level editor that you can use to make your own. I made this game for both Robot Day 2012 and Stencyl Jam.

Move -- Arrow Keys
Use Powerups -- X, C, V
Reset -- R
Mute -- M

Jul 21: I adjusted most of the levels.



Rated 5 / 5 stars

better than sokoban


Rated 5 / 5 stars

really enjoyable. I did find, like others, that certain combination did appear often. Still, i enjoyed it so please make another try not to repeat a certain pattern more than 5 tiles in the entire game. Even though i seem to be criticizing but i appreciate that it is not easy to make these though of things (and i would not be able to make things like this)


Rated 4 / 5 stars

I rated it 4/5. The art style is great, the music fits the game perfectly and the controls just feel right!

On the other hand, it is not challenging. It is a puzzle game, and you used the same combinations over and over again through the levels (push the two side blocks, then the middle then go through). Also, some levels can be done without using up all the "equipment". Level 20 is a great example.

All in all, a good game, but next time create harder puzzles please!


Rated 1.5 / 5 stars

pretty bad

i guess its not my type of game, but the puzles were too easy
the music was repetitive and annoying sometimes
and the ´robot´ merely represent what it its (to me it looks loke a stair elevator´sorry bad english here´)
and thats it.
sry bro

PS:how about a simple story?
how do you get there, why?


Rated 4 / 5 stars

It's a good game, however your keyboard input is really a problem. Even in slow mode the robot keeps going one square farther than I wanted him to. You need to disable key buffering and only move the robot forward if the appropriate key is _currently_ pressed _at that exact time_. I'm not a Flash guy but if it is like other programming languages there should be a way to read key-down and key-up events directly instead of reading characters - you should use that.

Rob1221 responds:

I adjusted the slow setting so it has a larger delay after reaching a grid square before you can move again.