Personal Trip to the Moon

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For anyone that might be in need of it, I've uploaded an offline version here:
Featured on the frontpage! All of you are awesome, thank you so much <3
Daily 2nd Place. Thank you all so much for playing and rating my game. Also thank you for all of your feedback.
Fixed some bugs, changed compass key to "C" for convenience and avoiding bugs, other minor changes
(If you are having performance issues, try changing the flash quality setting, close some background programs and other flash apps or upgrade your flash player. I hope this was helpful)
If you find any bugs or have other problems, please e-mail me or send me a PM

Arrow keys _ Movement
Space _ Interaction
C _ Compass
Num+ _ Volume Up
Num- _ Volume Down
Num0 _ Mute Sound

a video game about dysphoria and astronauts

"Personal Trip to the Moon" is an experimental game about exploration and discovery which serves as a psychogram of a gray wasteland and its inhabitant.
It's a game about finding yourself 384400 kilometers away from home.

Music: "Une chute sans fin" by "Another Moon" (S&eacute;bastien Lombard).
Special thanks to azrafe7 and everyone from the FlashPunk forums.

"Personal Trip to the Moon" is the first game I have ever managed to release and as the title suggests it is a very personal project.
Any kind of feedback is highly apreciated and please keep an open mind while playing. Thank you.


It was certainly well made, but I'm not sure everything worked. I'm sure other people have commented on how slow it feels to play. And ultimately you have no idea about stuff, like, why is there a tree growing on an asteroid in the middle of space? Still, I must admit I never imagined what a lunar lander might be thinking as it traveled to the moon, so that's cool.

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It's okay I guess.

I just played something very strange. Cool, but strange. It felt like a dream, it felt like despair, confused and shaken by the loud music bombarding my ears. I don't know what the PC was nor knew the woman in the glass and on the moon. All that I understood clearly was that she tried to fly in the end. All in all, a good short game that left more questions than I had answers.

That's an interesting game, but I'd like to nitpick a few things...

In this game there are two very high-impact themes, as far as I can get it: sexual identity and suicide. They're both very strong topic, and I don't think it's easy to make them coexist in a single creation; this game doesn't end up feeling soppy, but it would have been better to concentrate on a single theme - the ending, for instance, would have been more effective without the very last part, with her - or him - near the roof edge; it creates an excessive pathos "load".

Secondly, I think the pixelated design of characters doesn't fit with the rich texture of the ambient - I'm not saying it's bad or ugly, but a more refined or flat design for the characters would have given a better overall visual coherence.

Finally, the recollection of piece to save the moon astronauts, the tree, too much stuff all relatively related to the two main topic. Again, I'm not saying it doesn't make sense, but the overall feeling gets a little dissipated in too many streams.

That's my opinion, and of course it's not the ultimate truth :) I just hope I'm giving you some interesting cue to work on.
Keep up the good work.

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VOEC responds:

Yes, you did indeed. Thank you very much for your feedback.

It's hard not to appreciate the detail in this game, though the sound was slightly laggy

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Credits & Info

4.00 / 5.00

Jul 8, 2012
5:42 PM EDT
Adventure - Other