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Personal Trip to the Moon

rated 4.00 / 5 stars
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Credits & Info

Jul 8, 2012 | 5:42 PM EDT

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Author Comments

For anyone that might be in need of it, I've uploaded an offline version here:
Featured on the frontpage! All of you are awesome, thank you so much <3
Daily 2nd Place. Thank you all so much for playing and rating my game. Also thank you for all of your feedback.
Fixed some bugs, changed compass key to "C" for convenience and avoiding bugs, other minor changes
(If you are having performance issues, try changing the flash quality setting, close some background programs and other flash apps or upgrade your flash player. I hope this was helpful)
If you find any bugs or have other problems, please e-mail me or send me a PM

Arrow keys _ Movement
Space _ Interaction
C _ Compass
Num+ _ Volume Up
Num- _ Volume Down
Num0 _ Mute Sound

a video game about dysphoria and astronauts

"Personal Trip to the Moon" is an experimental game about exploration and discovery which serves as a psychogram of a gray wasteland and its inhabitant.
It's a game about finding yourself 384400 kilometers away from home.

Music: "Une chute sans fin" by "Another Moon" (S&eacute;bastien Lombard).
Special thanks to azrafe7 and everyone from the FlashPunk forums.

"Personal Trip to the Moon" is the first game I have ever managed to release and as the title suggests it is a very personal project.
Any kind of feedback is highly apreciated and please keep an open mind while playing. Thank you.



Rated 4.5 / 5 stars

Amazing job. I loved the gameplay, the writing, the story (or what I believe the story is). The length of the game felt just right, not too long, not too short.


Rated 4.5 / 5 stars

I broke the moon...

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Rated 4 / 5 stars

Very beautiful, moody game. The somber aesthetic is very touching

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Rated 4 / 5 stars

Seems to me that this game is about an introspective journey through "space" (probably comparable to one's own subconscious) with the goal of retrieving a female persona long locked away in an unreachable place. I don't know what was going to happen with the ending, though. Was the female character going to commit suicide?

As for the game itself, the animation was done very well and the writing was spot-on. The music score chosen could not be more fitting. As per the "story", I'm the type of person who likes to have some type of closure at the conclusion of anything, so the ending to this game irked me a little.

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Rated 4 / 5 stars

This game has many points in it which I found fascinating. The music was chosen well, and it helped express the depressing and self-reflective tone you were going for. I also liked the idea of having the screen look like something from the original Apollo missions, as well as mixing 8-bit art with different textures. All of this had me immersed in the surreal and desolate atmosphere from the beginning.

The way you made it so you can't immediately fly and do all kinds of cool stuff was a strong point as well. It's what kept me playing and kept me kind of excited about what would be the next thing I can do. These new things were also introduced at a good pace and not all spread out where it would take forever to go and find out what to do next, yet gave the player enough time to understand what they can do and what they cannot do.

There is something I'm not to keen on though, and I know this is an art game and is meant to give a message more than something to kill time with, but some more gameplay would be nice. All throughout the game you're basically walking/flying back and forth getting things from people without any real challenge at all. Perhaps a puzzle or a riddle would've worked, that way you can keep the player thinking about the message you're trying to tell rather than making him fly back and forth and getting things from people just by saying, "hey, can I have a thermal shield?" and pressing space a few more times.

Overall this is a great submission that really got me interested in anything else that you could make. Depression can suck but I hope you get through it, because I see you have a lot to offer the world.

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VOEC responds:

Thank you very much for your feedback. Even though I read every message and comment I get, I can't respond to everyone. But I thought that I should do it here since you put a lot of effort into your review.
I'm also aware of the gameplay flaws. Thank you for the suggestions, I hope I can do a little bit better with my next game. But I learned much from creating PTttM and all the great feedback like yours.