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Personal Trip to the Moon

rated 4.00 / 5 stars
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Adventure - Other

Credits & Info

Jul 8, 2012 | 5:42 PM EDT

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Author Comments

For anyone that might be in need of it, I've uploaded an offline version here:
Featured on the frontpage! All of you are awesome, thank you so much <3
Daily 2nd Place. Thank you all so much for playing and rating my game. Also thank you for all of your feedback.
Fixed some bugs, changed compass key to "C" for convenience and avoiding bugs, other minor changes
(If you are having performance issues, try changing the flash quality setting, close some background programs and other flash apps or upgrade your flash player. I hope this was helpful)
If you find any bugs or have other problems, please e-mail me or send me a PM

Arrow keys _ Movement
Space _ Interaction
C _ Compass
Num+ _ Volume Up
Num- _ Volume Down
Num0 _ Mute Sound

a video game about dysphoria and astronauts

"Personal Trip to the Moon" is an experimental game about exploration and discovery which serves as a psychogram of a gray wasteland and its inhabitant.
It's a game about finding yourself 384400 kilometers away from home.

Music: "Une chute sans fin" by "Another Moon" (S&eacute;bastien Lombard).
Special thanks to azrafe7 and everyone from the FlashPunk forums.

"Personal Trip to the Moon" is the first game I have ever managed to release and as the title suggests it is a very personal project.
Any kind of feedback is highly apreciated and please keep an open mind while playing. Thank you.



Rated 5 / 5 stars

I'm speechless.
Magnificent work.


Rated 5 / 5 stars

I don't know. This game is just beautiful. I don't exactly know how may times I've played it, but this won't be the last either. It's just beautiful and touching, I'm not sure what else to say...


Rated 5 / 5 stars


I can't say more. This just blew my mind, my heart, and my sol. Keep it up man, Keep it deep.

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Rated 5 / 5 stars

Its just beautiful. The pixels gave it the personal touch of imagination and pain mixed together in one person


Rated 5 / 5 stars

1. Pretty.
2. I was surprised that instant jump-down-suicide was not an option.
3. Movement is well-placed on the edge to painfully slow but not too painfully slow to stop.
4. What's with the last UP TO FLY message?
5. Overclimactic climax is anticlimactic and could be done interactive for its benefit.
6. Why can't I/She use the left edge at the end, I wonder.

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VOEC responds:

1. Thanks!
4. I'll leave that for you to interpret. :)
5. Yeah, I know. This part was really taking me a long time to figure out. In the end I went with this sort of approach but I would liked to have it interative.
6. It's a tie-back to the beginning