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Personal Trip to the Moon

rated 4.00 / 5 stars
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Credits & Info

Jul 8, 2012 | 5:42 PM EDT

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Author Comments

For anyone that might be in need of it, I've uploaded an offline version here:
Featured on the frontpage! All of you are awesome, thank you so much <3
Daily 2nd Place. Thank you all so much for playing and rating my game. Also thank you for all of your feedback.
Fixed some bugs, changed compass key to "C" for convenience and avoiding bugs, other minor changes
(If you are having performance issues, try changing the flash quality setting, close some background programs and other flash apps or upgrade your flash player. I hope this was helpful)
If you find any bugs or have other problems, please e-mail me or send me a PM

Arrow keys _ Movement
Space _ Interaction
C _ Compass
Num+ _ Volume Up
Num- _ Volume Down
Num0 _ Mute Sound

a video game about dysphoria and astronauts

"Personal Trip to the Moon" is an experimental game about exploration and discovery which serves as a psychogram of a gray wasteland and its inhabitant.
It's a game about finding yourself 384400 kilometers away from home.

Music: "Une chute sans fin" by "Another Moon" (S&eacute;bastien Lombard).
Special thanks to azrafe7 and everyone from the FlashPunk forums.

"Personal Trip to the Moon" is the first game I have ever managed to release and as the title suggests it is a very personal project.
Any kind of feedback is highly apreciated and please keep an open mind while playing. Thank you.



Rated 3 / 5 stars

I suppose this could have been the point, but it felt like I was mostly finishing this game because I felt like I had to. I find that games like this are becoming more frequent in the freeware/flash side of gaming; that is, games that explore some personal trauma or ordeal of the creator. This is a very good outlet for those sorts of stories, and while no one's troubles are more or less significant than anyone else's, some of these kinds of games are better than others purely from a player's standpoint. With this one, I felt compelled to complete it not because of the gameplay itself, but because you do warn us that it's a very personal thing to you.

Though the point was obviously to explore, with some degree of interactivity, your world and possibly your problems, this game did not beg to be played. The gameplay itself (not the message) was uninteresting, slow, and heavy. Even flight felt heavy. Perhaps that is a mechanic you included deliberately, but it certainly did not give me any incentive to keep playing from my own merit. I felt myself playing for you, which is not something I want to feel while going through one of these games. I want to play this game because I feel compelled to see what happens, not as a favor to you. I think perhaps in future games you should consider what compels an audience to play a game... or what compels you to play them, and try to include some of those elements.

For instance, the exploration hardly felt like exploration at all. Follow the arrows to a destination, press space a few times, rinse, repeat. I can see that you wanted to include flight as much as possible, but the destinations were not really much worth flying to. Nothing except short stints of cryptic dialogue to whet my appetite. It has all of the basic skeletal elements of a game: exploration, good music, good story, mysterious or strange characters -- but these things all seemed to fall just short of one another, creating a disjointed game.

Many reviews say the story and message are beautiful and sad, and I agree. This review is no critique of your personal trauma, your poetry, or the story. This review is purely one for gameplay. I just find myself wishing that there was a little bit more. More detail, more gameplay, more variety.

I guess, in the end, I just feel like the game didn't do you or your personal story any justice. I played this game for you because you put your neck out there and opened up this private part of you to the whole of the internet. I did not play it because the gameplay was good.

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Rated 5 / 5 stars

Wow. I'm really impressed. I loved all of it and I think you framed your story perfectly. I don't know if the music lag was a design decision but it certainly added something to the story. I hope you release a lot more stuff.


Rated 3.5 / 5 stars

I just played something very strange. Cool, but strange. It felt like a dream, it felt like despair, confused and shaken by the loud music bombarding my ears. I don't know what the PC was nor knew the woman in the glass and on the moon. All that I understood clearly was that she tried to fly in the end. All in all, a good short game that left more questions than I had answers.


Rated 3.5 / 5 stars

beautiful. really enjoyed the depth of the game. as well as the music.


Rated 4 / 5 stars

This game has many points in it which I found fascinating. The music was chosen well, and it helped express the depressing and self-reflective tone you were going for. I also liked the idea of having the screen look like something from the original Apollo missions, as well as mixing 8-bit art with different textures. All of this had me immersed in the surreal and desolate atmosphere from the beginning.

The way you made it so you can't immediately fly and do all kinds of cool stuff was a strong point as well. It's what kept me playing and kept me kind of excited about what would be the next thing I can do. These new things were also introduced at a good pace and not all spread out where it would take forever to go and find out what to do next, yet gave the player enough time to understand what they can do and what they cannot do.

There is something I'm not to keen on though, and I know this is an art game and is meant to give a message more than something to kill time with, but some more gameplay would be nice. All throughout the game you're basically walking/flying back and forth getting things from people without any real challenge at all. Perhaps a puzzle or a riddle would've worked, that way you can keep the player thinking about the message you're trying to tell rather than making him fly back and forth and getting things from people just by saying, "hey, can I have a thermal shield?" and pressing space a few more times.

Overall this is a great submission that really got me interested in anything else that you could make. Depression can suck but I hope you get through it, because I see you have a lot to offer the world.

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VOEC responds:

Thank you very much for your feedback. Even though I read every message and comment I get, I can't respond to everyone. But I thought that I should do it here since you put a lot of effort into your review.
I'm also aware of the gameplay flaws. Thank you for the suggestions, I hope I can do a little bit better with my next game. But I learned much from creating PTttM and all the great feedback like yours.