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Rapid Clicker - Exercise

rated 2.14 / 5 stars
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Credits & Info

Jun 30, 2012 | 4:32 PM EDT

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Author Comments

I purposefully released this game to be a basic rapid clicking game.
Flash Productions in my life are becoming increasingly difficult to develop, and I'm still not giving up on it.
[Was partially finished on May 16th, left alone since. Eventually went back to it, and finished on June 30th / July 1st]
The instructions are found in the games menu. Read them first or figure it out the hard way. For the cheater, I already got you covered.
[If some fonts are in Arial, install the 'Visitor BRK' font on your computer]



Rated 1.5 / 5 stars

Judging by graphics, it's not very bad. At least it's not MS Paint-made, you put some effort to make it look good. It looks clean, aesthetic, simplified, and that's the kind of design I like.
Judging by gameplay, well... uh... you know. There are many "games" that test your ability to quickly press buttons. There is a goal, but it's not very rewarding.

Personally, I think you should add more options/some variety - just clicking the mouse button as fast as possible in a given time can be boring in a matter of seconds - more things to do can make a player stick with the game for some time.

It's not really bad, but it can be better.

AaronofLive12 responds:

Very good opinions.
I do agree about the lack of variety. This was a factor I wanted to expand, but I had numerous mind blocks, thus it was difficult to do so. Otherwise, the rest of the elements worked well.
As I more or less said on the previous review response, the elements were intended to be basic.


Rated 1.5 / 5 stars

The concept is fun enough, and I like the design you have in the game (e.g. it's not just a few stick-lines, a circle, and some color thrown into it).

But that being said, there's not much else here beyond the nuts and bolts. I'd be interested to see how you could make this into something that would enable the player to not tire out too quickly, or offer some variety.

AaronofLive12 responds:

Good opinions and points.
The elements were intentionally basic, similar to that of the typical basic games on flash. It was never strictly intended with entertainment in mind, only basic actionscript and current knowledge. I have written information about the basic elements on the author comments.
For me, it's my second interactive. And there are many who prefer extreme emphasis on success within an actual release.
Concluding. I prefer to create graphic designs, and not games.