i like it :D
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i like it :D
Dunno how to feel about this honestly.
yeah. It was a big leap in my beat 'em up engine and artistic abilities. But the big graphics made Flash crash every couple hours while I was working on it. I wanted to go a lot further with this concept, but I was so frustrated with it that I just couldn't bear to continue.
I agree with other guys, some opponents are too dificult. Balancing could be resolved by adding a shield button. The art direction is fine and doesn't need much work.
I think it's quite a bit of intricacies jam-packed into 60 seconds, with the two characters, and the different weapons. It's fairly easy, except for the red guy - he's kinda hard to beat.
So you've added your voice. Probably want to have each voice play once when you're going through the menus, and maybe turn down the volume on them a bit. You added every voice except a "time's up!", haha!
Regarding the moves: In your full brawler games, I tend to mix them up a lot more, but in 60 seconds, I'm pretty much just mashing whatever I press to attack, and not worrying to much about key combinations (prolly why I'm having trouble wit the red guys. (: ).
I also like how the characters turned out, and the animations. (:
- Ziro out.
I'm surprised you find the red Boxer Robos to be the hard ones. I definitely find them to be the easiest since they don't shoot.
Yeah, I did mean to add "time's up" but I forgot. Like I said, tired.
Regarding the moves: I think it's not just the 60 second limit. These characters aren't as well planned as usual, and since I've been mostly struggling with image sizes and timer codes, they haven't received their due post-planning attention either.