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Man Who Sold The World

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Medals

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Love of Another 5 Points

Find Love in Metropolis City

Spirit, Virtue 5 Points

Prove Your Spirit in Kenican Jungle

Ultimate Daring 5 Points

Explore The Unexplored in Campbell Caves

Humanity 10 Points

THE journey ends. YOUR journey begins.

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Author Comments

Humanity has had its time, and that time has drawn to a close. It is now time for humanity to be catalogued.

[UPDATE] A number of people have commented on a bug when locating the last Piece of Eternity. I've looked into this, and on top of fixing the bug, have moved the piece altogether. You should now be able to discover all of them.
I've also modified vine-climbing a bit, to make it slightly more accommodating.

This is an interactive story. It's gameplay-light, and is meant to give you a bit of mental fodder. Inspired by David Bowie's conceptual album and song, "The Rise and Fall of Ziggy Stardust and the Spiders from Mars".

Soundtrack is available in the Audio Portal, links on the sidebar.

Enjoy <3

krangGAMES, 2011-2012

Reviews


Great game, but it lags too much.


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Too much lag, aside from that good concept.



niceeee game. But it lags a bit, and can u just grab hold of the vines without pressing 'up'? N the graphics could be nicer.



The game is much too laggy and almost broken. I mean yes I could push through it and the vines arent the problem, but the fps dips in and out way too much. The story seems nice enough but its not a very engaging platformer.



...I thought I could'nt get through because of the vines as well...
.. However after leaving the game and coming back to it for like a year
...I have found out why.... some platforms would require you to reach the appex of the "bell" of your jump
...for that you need not be at the very top touching the "roof" because you will keep bumping into the roof/top preventing your jump
..instead for these particular platforms you needs to reach... you will need to be somewhere between the vine so as to make the appex of your jump at the point of the platform you're trying to reach


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