N3rd Boy

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Gawker 10 Points

Watch the Intro

Speedrunner 25 Points

First level in under 5 seconds

All Discs 50 Points

Collect all floppies

D3ath Boy 50 Points

Die 1000 times

Nyargh 100 Points

Slay the Nyan Cat

Our Hero 100 Points

Complete the game

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Author Comments

A vertical speedrun platformer and a parody to Meat Boy. This brutal wall-jump affair gets harder and harder and even more harder as you progress through the 42 murderous levels - all mixed up with a nerdy story

- Music composed by Dennis Keitel
- Entry for StencylJam2012
- Featuring the random giggling guy and his cake secret(!)
- Coming soon to iOS... NOT

Watch the credits for cheatcodes and hints (press "i w c" at the same time in the level select screen) :)
Thanks to all people and cats who made this possible.

If you wanna host this game, please use this version: http://codinsoft.de/games /n3rd-boy/

Kudos to Team Meat.

UPDATE - 2012-06-24
- reduced wall stickyness
- minor bugfixes

Thanks so much guys for all the feedback and the exposure on Newgrounds.


its nice to see a remake

Its a fine game, I would love it if you added a lot of nerd-related unlockables, like a gameboy advance that the character runs around with, different shirts and laptops that are held in the offhand, and generally add something to the game to make it good. Right now, there's no reason for me to ever return to the game, because the level unlocks and gameplay aren't good enough for me to want to play the game just for them. Add unlockables, and maybe proclaim this as a beta version, and come back with the great game that this is close to being, just isn't yet.
And good luck, nice start!

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Not too bad, actually. I mean it is an obvious Meat Boy ripoff, but I enjoy playing it.

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For now lets ignore the fact that it was inspired from Meat Boy. As a game, it's capable of holding some replay value (which is important for most games), if you dont mind the small monotony of the graphics and song and what not. There are 2 things i believe would make this better:

1) Add the ability to control the player with the WASD control scheme (where W= Up, S=Down, A=Left, & D=Right) "along" with the arrow control scheme. This way People with those different preferences can play the game comfortably.

2) Edit the wall jumping mechanics. The reason why is because sometimes you can just be "by" the wall and start sliding when instead you want to drop down fast. That probably wouldnt be an issue if you could just "tap" the direction away from the wall and drop down, however, it seems you have to hold the opposing direction for a while to jump, which can be detrimental in the wrong situation. Perhaps you can just make it so that "tapping" in the direction opposing the wall makes you drop from the wall. Also, if you want to, make it so that you dont activate the wall slide until you press direction going towards the wall (or make this an enable/disable option in the option/settings). Since you kinda float anyway this would allow you to get close to the wall without sliding perhaps.

On a side note, i like the fact that you didnt make it so that "touching" the side of the spikes doesnt harm you. Hate stuff that pulls that NES logic on me.. lulz.

[Some After Thoughts: Notice how you float when you jump and move? If possible (and if you want to, of course), perhaps you can make slider that adjusts how much you float in game.]

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knarrenheinz responds:

Thanks for the viable feedback. I completely agree with you about the WASD controls.

Awesome! 4/5

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Credits & Info

3.48 / 5.00

Jun 15, 2012
5:07 PM EDT
Action - Platformer - Other