It was a fairly decent game.
The programming was very well written, the design was intreasting with neon line art, certainly is a less explored style within these retro inspired games, and had a pretty intreasting storyline.
The gameplay was pretty good, but the difficulty spike is just absurd, often leading you into many unprepared battles.
This looks like a good game I will probably play more. However you got one thing massively wrong: you give the character too many hit points, and you let him get hit too often. He gets hit by things that don't seem to touch him, and by things that are extremely difficult to avoid.
In a game like this the character should have only a few hit points (like 3) but it shouldn't be insanely difficult to avoid getting hit. It's just not fun to keep getting hit all the time (feels like failure even if you have enough hit points to "soak" it).
Love the old school neon thing you've got going here. Just the drive to find the next item was enough to keep me going right along, despite the mostly bad story. The thing I did like about it was the main character's background and how it tied in to the ending. For me, the ending holds plentiful meaning in that the treasure hunter had lived out his life and was going into retirement when he discovered that, with enough drive, he could make anything happen--create an entire world of his own, make his every dream come true. It's the story of an older man who makes a discovery, like The 40 Year Old Virgin, or Bubba Ho-Tep, which is why I love it so much.
This game is a holocaust of all things fun.
Your hitbox is bizarre and jumping is fantastically impercise.
Just because you want to make something "retro" doesn't mean it needs to be obtuse.
In reality, this is a great game, however, I've ultimately had a hard time playing it. I enjoy the whole 'grow as you progress' factor, as it is necessary for games such as this to work. But there are some points where the environment is quite overwhelming. I'm currently at the second point you encounter the guy who refers to you as "Mini-Stranger", but I have the hardest time getting there with enough health to stand a chance against him. I guess that is my own problem though, there must be something I can do better.
One thing I think could be a little better would be some of the story-line and the text. I don't even recall any mention of the main character losing 'his stuff' at any time (Though I might have not been paying close enough attention when he may have said that.) Also, it might have been a little more interesting if there was some dialogue between your character and the others, as opposed to implied statements, though it wasn't necessary for the game, so I'm fine with it. (I also have noticed a few grammar errors throughout the game, though I guess it isn't that big of a deal.)
Overall, it's still a good game, despite the fact that I've had some troubles with it (Which is my own problem lol).
That was the problem of the sponsor :( he wanted to decrease the intro text so he removed some parts of the original text where it mentioned that the player got fired so he threw away all his stuff in his ship to distract the attackers :)