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Help funny ET to get on his UFO.
Use unique abilities of his helpful friends.
'Space' - pause
'R' - restart
Okay, so here we have another puzzle game that has some classic problems. The concept is different enough that this is not a clone of some other game, but it wasn't well tested for errors or frustrating glitches.
First: The clock counts off your first 50 or so points before you are permitted to actually play. Another 25-50 points evaporate in the time the alien winks at you and flies off, meaning that some 75-100 points are "stolen" from you outside of anything you can do in the game.
Second: The solutions in this game are often a little dependent on the physics working just right, and being off by so much as a pixel can change the outcome. If I solve a puzzle, it should be solved correctly, but I lost track of the number of times I could pull the exact same solution on a level and have my score differ by 50+ points because it took a lot longer for something to roll or fly to the right spot.
Third: The physics, especially for the "floating" green creature were immensely frustrating. I had a solution to level 22 where everything went off perfectly but I sat there and waited for over 100 points worth of time while the green alien soooo slowly rotated the blue ET up a corner towards the spaceship. It happened every time - I sat there in disbelief that something like this could make it past the first round of playtesting as my 3-star rating drifted off into a 1-star rating because a critical tool simply failed to work.
Fourth: With alarming frequency, mouse clicks just don't work. I will click on an alien to trigger its power or drop it and move to my next action, only to realize that the alien has not triggered or dropped significantly after I clicked. As far as I can tell, there is an error in reading the clicks (quite often I would have to click 3-5 times to get an action to trigger), but it is sporadic and so far has not occurred to me on the first clicks of the game (not until things are moving does this error crop up).
So, my suggestions are mostly around playtesting. It was a cool idea that could have made a very fun game if it wasn't packed with small but very annoying glitches that just made me grumpy instead of letting me play what should have been a fun game. Specifically, get someone else to play-test it and see what problems they come up with. It is a fundamental concept in programming that you always get one or several third parties to test any software.
Good luck. You have a really neat concept bogged down by some really annoying issues in the mechanics of the game.
why does the score start dropping before the entro animation is completed?
making 3 star rating way to hard to get.
nice game though..
Very fanny and good puzzle!
Music is annoying, very lame, STOOPID! There should more than just one soundtrack. It would be good if there were different soundtracks for each and every level. Cause when you play more than 5 levels, You start to think when this STOOPID music will stop.
Overall: Good grafics for a flash, Gameplay sucks a little, STOOPID music.
Teh Edn !!!
Help Tempo ascend the Tower of Tune in this mind-bending puzzle game!
Collect ingredients, avoid obstacles, and feed customers!
Kill your enemies! Save your friends! Be the fox!
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