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Escape from Puppy Factory

rated 4.15 / 5 stars
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Action - Platformer - Puzzle

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Credits & Info

Jun 5, 2012 | 10:57 AM EDT

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Author Comments

No self-respecting space dog would fail to answer a distress bark from the surface of a ruined planet. Puppies are in danger! Rescue them all as you rearrange the planet's surface with your swap-gun, a device that allows you to trade places with pieces of the world around you. Build bridges, block lasers, and uncover a sinister plot that we promise isn't completely given away by the title. Sound like a brain twister? Sure, but if a dog can do it...



Rated 5 / 5 stars

A Dog Version OF Nyan Cat???
But Nice Game Hahahah!!!


Rated 5 / 5 stars

Game is amazing and well planned, structured and fun.

And unintended easter eggs :3
Room after two doomed puppies with the lasers and the bombs.

You can get to the un-visitable map blocks by blowing up the bottom laser :D
If you think it's impossible, keep trying till you get it XD

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Rated 2.5 / 5 stars

the game is hard and fun thear are cool levels whear fun the music wanst so bad the ovoroal the game fore me wanst very fun but i stil like it.


Rated 5 / 5 stars

This is just amazing. The swap gun makes room for quite a few portal-esque puzzles and nudges to metroid (from the designs to the music) are just awesome. Great level design, nifty puzzle, cute puppies and a evil boss fight at the end that is again a well done puzzle?

Why yes, five stars.

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Rated 5 / 5 stars

OK. Wow. I'm going to make a list of positives here.

1. I liked the music. It might have been a bit loud, but since I seem to say that about EVERYTHING I play, I'm starting to think it's just me.
2. The levels were fun. Really fun. And a good number were actually hard. I liked that.
3. There were no major bugs that I found. The animation and audio overlay was flawless.
4. Your gun shoots rainbows.
5. This point gets two numbers. Your gun shoots rainbows.
6. Rainbows that DO THINGS.
7. Puppies.


Con time.

The bombs were able to be used... interestingly. By that, I mean that it hardly mattered what I blew up it seemed. For example, in the Packaging Room (right after you run underneath 2 doomed puppies) there's a little conveyor for decoration. I was able to blow a hole into that room and try to get the puppies that way - meeting with a solid wall on the other side. Oops.

Unless I missed it, there was no quicktravel feature. That may be a bit much to ask for, but I really dislike having to re-solve puzzles to go across the map to places I missed. I also don't like how the minimap doesn't quite show you the way back.

Not sure if intended, but the final boss' "attack" can be effortlessly dodged if you stand as close as you can.

That's all I can think of right now. I really enjoyed it - probably wouldn't have dumped 3 hours into it if I didn't.


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