That game has a beautiful ending.
That was my favorite part of the game to program.
Technical note: I wish I had used "easings" instead of doing everything with pseudo-physics or hard-coded animations with callbacks. Easings would have made this game better in at least one way.
Personal note: I see you liked Tower of Heaven! Great job! I wish more people would play that game. I made a couple levels for it. If you're interested, PM me.
It's an easy game, I enjoyed the 5 minutes I played before beating it. Keep it up and make more puzzles!!
EDIT: First off, thanks for playing :)
Aside from the play, the other half of the game is figuring it out. That's the half many people had a lot of difficulty with.
I would love to come up with more puzzles for this game! It really is lacking depth.
It was just so experimental for me. I could probably create a typical shooter or RPG game very easily. I just wouldn't want to do it.
So to write a game like this, where I kind of let it write itself and try and give the player the same feeling I had while making it... I continue to find that difficult.
I've thought about it time and time again, but I cannot for the life of me figure out how I would add more puzzles to this game without cheapening the concept. It has a certain level of purity that stands out so much to me, even if people don't like the game or think it's unpolished or shallow.
More levels/configurations? Maybe. If each level consisted of a single puzzle and entirely new game mechanics.
More puzzles? I don't know how.
Man, when I read "wow" I was really expecting five stars.
Then I saw the five stars!
... But they were all gray.
... just the metaphorical clouds pouring metaphorical rain over my head!
ummmmmmm, what is the point of this game??? Because I'm really not seeing it
Sorry you didn't enjoy it!
I really enjoy the concept and I loved making it. I'd make it a better game if I could :)
It's an abstract game with one major puzzle involving the idea of shelter. Figuring out the purpose of all the game entities and mechanics - because that information isn't given to the player - is a puzzle within itself.
I guess that would make it a game about science.
You are provided with a system, along with a bare minimum set of known rules.
The rest is up to you. Observe. Decide what's interesting.
That being said, you can't do much else aside from solving the game's single major puzzle. Nothing else leads to interesting results.
If I were to change anything about the game, it may be to provide a variety of puzzles within the game, or create additional levels with different rules or major puzzles.
Clueful? I'm on it!
Clueless? Hahaha! So just get out!
Glad you seemed to like my game :)