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Eulogy For 'Witch and Guardian Stone'

This entry was blammed by our users.

Here is its eulogy, a collection of the kind words written about it while still among the living. They shall live on forever in its place.

05-28-12 – 07-02-12

Author Comments

The Witch and Guardian Stone is a story about bless stone. You need to fight and collect all runes in order to unlock the secret of the stone.
Instruction:WASD to move,J to attack,K to jump, L to guard the bless stone. You can also use combo keys.



Rated 4 / 5 stars

Gameplay seems fun, story and music are awesome.
Major flaw is that the game requires a better translation.


Rated 4.5 / 5 stars

great game, reminds me of meroid, only problem is when you walk into next stage its a little glitchy. I vote save!


Rated 4.5 / 5 stars

Great job, great sprite work, interesting story, I enjoy that there is one. The skill section maybe a little lacking, but I do enjoy the tree aspect of it. Your art looks really good though. The role button however made little sense, I was unable to decipher it.
I can tell you one thing, I meant to play very briefly to get a feel and give you a score, but it kept me here for a good portion of time. Good job.


Rated 3 / 5 stars

Unfortunately this game is far too reminiscent of other games back in the early 90's of this ilk (e.g., Street Fighter for the Sega Genesis), and it also bears the same flaws that the games back then had as well.

For one, the enemies being able to back out of the game boundary limits and heal themselves or others when you can't reach them is a big flaw that needs to be remedied. Fighting the Gemini Witch bosses was an act of futility when the healer always ran out of reach to the games boundary limits and just kept healing her partner and I couldn't stop her from doing so.

I understand if English isn't your 1st language, but there were countless grammatical errors throughout the game. While in the beginning it was all fun in a 'all your base are belong to us' way, it became annoying after a while, let alone confusing because the dialog didn't make sense. You might want to consider hiring a translator proofreader who has a strong grasp on the English language. Unless of course it was your intention to play on the 'all your base are belong to us' grammar for sake of comedy levity.


Rated 2.5 / 5 stars

This game will be, one day, a great game but for now it's lacking so many things.

First of all... mute button! every game without one lose 1* direcly for me. Some people want to listen to their music, and not be forced to listen to the same music loop again and again.

Next thing, meaby I'm stupid but I didn't find any blocking button, which is a shame because enemies can block but not us. Pretty annoying when you're fighting boss like the Gemini Witch and their undogeable knee attack.

Speaking of bosses, I played in easy to test and some of their attacks killed me in one hit. Pretty harsh for the easy mode.

There is also the unstoppable kick combo far to easy to trigger and far to long to execute, so it's pretty impossible to react fast.

But the worst is the hit detection. it seems that the 3rd dimension exist only for the enemies, the player take damage from lighting even if the bolt touches his head.

A good start, but with some near game-breaking major flaws, IMO.


Rated 3 / 5 stars

a nice start but it has some serious flaws, most importantly you need to work on the flow of combat
also it seriously needs a mute button and a block button
with the block button you should seriously think about adding counters and you really need to revamp the powers system


Rated 0 / 5 stars

I usually would not do this, as any effort deserves merit, but I cannot in good conscience give anything more than zero. Glitches, errors, poor planning, and very tricky controls.
All in all, it looks like you are going for an 'easy to learn, hard to master' game, but you did not account for the users, and it seems you didn't test play.

Misnamed characters, mislabeled moves;
First Gemini fighter 'lisa' [sic] was mislabeled in the fight.
Other Gemini fighters had incorrect character images on their heath meters, whis was horrifying to see on a named boss.
As well as this, charging moves all have the 'health buff' icon, and unless you attack the enemy right as they start charging, the move usually goes to completion.

Enemy AI;
They all love to wander off screen, completely out of range.
When you know enemies are charging a powerful attack, and you can do nothing about it, it's incredibly frustrating.

Stun lock and move lock;
The character and enemies are rife with stun lock, if the enemies attack in a staggered manner, you are going to die.
When attacking you are locked into your attack, no dodge.... no cancel... just being screwed over by your positioning.

Skill reset;
Your stats and levelled up skills scaled far too quickly in the first level, but you tried to rectify this by wiping all bonuses at each level.
That is not worth the effort, and if I am trying to gain one or two more crystals for a particular skill, but miss it, it is very frustrating.
It is infinitely more frustrating when you suddenly get locked into the finishing move; any other crystals you collect are wasted.

Boss moves;
They have no cool down and the most bizzare hit boxes.
Fighting the Gemini Witches was just horrifying.
They could both unleash deadly, OHKO combos, stun lock you and were immune from eachothers area of effect abilities.
What got it into your head to give one of them a 600hp heal with no cool down?
It is impossible to win if they are both being constantly healed to full health whenever you get knocked down.

Play your own game!
It could have been fun, but I did not even finish it.


Rated 1 / 5 stars

i tried playing like for 10 minutes in training mode for giving the game a fair chance...

but with bad controls, and weird hitboxes for the enemies and their atacks is pretty hard to believe this could get past evaluation without getting blamed.

i give you a 1 for the pretty drawings


Rated 2 / 5 stars

Is the character fighting with...tuning forks? Anyway, this gets a 2 from me because the graphics are great. Unfortunately, that's about where it ends. Here's a breakdown of the game's flaws:

- The hitboxes are so broken that the depth aspect might as well not even exist. By standing in the middle of the screen, I can hit everything in front of and behind me with even the basic attacks.

- The keybinds really need to be remappable. This game's controls border on unplayable, but thankfully, there's joy-to-key.

- The game grabs you by the neck and drags you into the next section, often without giving you time to pick up drops or anything else. It'd be better to allow the player to advance to the next section on their own.

- The enemies are unbalanced. Some are weak and effortless to kill, while others (namely bosses) are practically 1-shotting me. The Gemini witches in particular are almost unbeatable, even on easy. Often I can interrupt the white one's heal, only to have it go off anyway for some unknown reason.

- The writing and nearly unintelligible. I realize English is not your first language, but I can't even understand what the characters are saying.

- The music doesn't loop well at all. And wait, is that Odin Sphere's "area clear" tune? I do believe it is!

- There needs to be a small grace period of invincibility when your character recovers from being knocked down. Against the Gemini Witches, I went from full health to 0 because one knocked me down and I got back up as a lightning bolt was flying over my head.

So yeah, good start, but there's still a lot of work that needs to happen before this game will live up to its potential. Also, the main title screen says "Withch."


Rated 5 / 5 stars

OH MY GLOB THIS WAS FUN!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


Rated 1 / 5 stars

it´s just a ripoff of capitan comando but with a lot of glitches and errors, actually it seems like it wasnt even tested


Rated 1 / 5 stars

The spelling in this game was so horrendous I can't even bear to play past the very section. My god, what ever happened to proofreading?


Rated 0.5 / 5 stars

Really bad game, i dont even know ehre to start... every single enemy can be easily defeated except the witches and Bersi, really bad grammar, so bad that the story barely makes sense, enemies go off screen.. half a star for the graphics


Rated 2.5 / 5 stars

The girl look not bad. It is really hard when you reach the white and black girls. The area is too SMALL!!! I hit them inside [accidentally] and they spam health. Waste a lot of time there.

No chinese PLEASE!!!


Rated 0 / 5 stars

Oh.....My.....GAWDZ! I never thought i'd play a good looking, yet HORRENDOUS Failure of a game! Ho ho ho ho...where to begin with the problems of this game...The controls are hardly responsive and sluggish, it takes over half a second for the commands to respond and are oddly sensitive as well, because when i'm not trying to do a skill attack, it does the skill attack and I have to wait for it to cool down so i can use it! The bosses are cheap! They just love to spam attacks like a n00b on caffeine and they love to hide in the corners of the game making it that much difficult to kill the bosses while the enemies are too easy to kill, it's terribly unbalanced! The game is cruel, but if you wanted it to be could've let the bosses health bars replenish after you die, because not having that is the ONLY saving grace of this game...Blam this game!


Stats, Info & More

3.09 / 5.00