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Sands of the Coliseum

rated 4.47 / 5 stars
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Strategy - Other

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Credits & Info

May 24, 2012 | 10:31 AM EDT

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Author Comments

Challenge your friends and battle your way to the top of the Coliseum rankings in this action-packed Gladiator game !



Rated 1.5 / 5 stars

extremely repetative, not very engaging after a while and stats are not balanced properly :p


Rated 3.5 / 5 stars

I have to say, it's a really good game. Especially you can select which body part you wish to make them unable to walk or attack with their weapons. However, it can be quite annoying that the fights can be far too long and the automatic attack system needs some changes. Especially when the auto-fight system attacks parts where it should not attack (eg, non-shielded body parts) to make it more effective to kill your opponent. Nonetheless, the game is awesome. Good job.

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Rated 3.5 / 5 stars

Pretty Good. How come An 82% hit chance lands less than half the time?

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Rated 3.5 / 5 stars

hai guys im new in newgrounds btw how come u can comment one time only pls tell coz im new :3
btw the game is not really awesome but cool


Rated 3.5 / 5 stars

Obviously, I'll be comparing Sands of Coliseum with Swords and Sandals, but let it be.

Starting with graphics and music - you've done incredible work. The interface, the characters, items and music - everything fits so good I can give you 3 stars just for that.

But that's all. Unlike Swords and Sandals, which still, was pretty inbalanced, your game is much more. Even with best wishes for your team (I damn loved every single game you've produced) I cannot cope with serious issues with the battle system.

Look: in Swords and Sandals every attribute enabled you to make a specific character - bruiser, mage, shooter/rogue or a bard. Each single one of them was quite balanced, (depending on SnS part, in first two bruiser and bard were favoured) and in SnS Gladiator/Ultralus it enabled for people to fight in really well-balanced multiplayer.

How's in Sands of Coliseum? Starting off with basic stats, Charisma, Speed and Vitality are pretty useless. Why's that? You get charisma from items, Speed only affects your place in a turn, not your turn frequency. And vitality is just useless because your armor takes all what you need to protect yourself, and the stats need to be placed in offence, not in defense.

So, the only obvious choices are Strength, (for any build) Dexterity, (for 2H Thraex build) and Defense (for tank builds, but I don't prefer them over 1H + shield with Strength)

Now, about the builds, you've made two completelly useless trees - Retariuss and Provocatores. There can be no good "support" character in this game.

After brief consideration I took for granted, that only Strength Murmillos (1H + shield) build is worth anything. Why's that? Because shields are overpowered in this game. With quick advancement, you can lay your hands on shields with 50+ % chance to block.

Then, the Execute/Mercy system is irritating. It is only good to take the crowd's choice, since you gain more MP level.

To sum up, you don't have what it takes to make a Sonny or any game like that. You need to remake or test your game more often before putting it in. Within one single class tree of Sonny I could name a few possible builds. Your game just lacks mechanic overthought.

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