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Sands of the Coliseum

rated 4.47 / 5 stars
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May 24, 2012 | 10:31 AM EDT

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Author Comments

Challenge your friends and battle your way to the top of the Coliseum rankings in this action-packed Gladiator game !



Rated 4 / 5 stars

Despite the few annoying bugs (like the continue to attack dead guys bug) SotC is a deep and entertaining game that kept me interested for hours. The battles are fast-paced, yet not so simple as to be a hack-slash affair, having introduced a turn-based RPG element and parts-based damage system to create a degree of strategy.

The game itself is pretty straight forward otherwise and has you pitted against increasingly difficult opponents in a rise to Gladiatorial stardom. Items can be purchased from shops to equip your gladiators, and gladiators can be bought from markets to fill your team of 3.

Music is a bit repetitive and a little too heavy rock, a little softer tracks could potentially add to the game's interesting visuals.

Overall 4/5 : The core game is fun, visuals are crisp and clean, music gets its job done but repetitive, lots of replayability, + for multiplayer

** Some suggestions to make this game even better

1) Weapon differentiation, weapons tend to be more or less the exact same, and often found myself using just one weapon for the entire game. Adding more strategical elements to weapon might add some extra strategy to game, such as 'Daggers having % to do hp dmg as well (regardless of armour but very little dmg), maces having % to do more armour dmg, (throwing weapons having ammo instead of Morale use) spears and tridents occasionally dodging counters, Pilates being moderately strong throwing weapons and most ammo, Halberds having splash dmg to row (wider swing), shields being breakable after so many hits, Axes doing bonus dmg to unarmoured limbs, swords creating bonus effects when used with other weapons (shields, daggers, axes, etc).

2) Differentiating teammates, Don't necessarily have to change their starting stats, but instead how about adding random traits? Personality traits, physical traits, background traits, etc. Like for example, giving someone with a 'Hoplite training' trait with increased spear and shield specialization.

3) Adding customization to armour, just changing colours might be a good step, allows teams to unify their team colour for some extra personal satisfaction.

4) Limb recuperation, any limbs that are not cut-off should be able to recuperate a little after 2~3 turns. There are far too many instances where losing a limb (by enemies critting) just meant I sat there waiting to die, or was simply waiting for my enemy to bleed out. It's a cool idea, but extremely boring once it happens a hundred times or so. Make it so limbs recuperate to be usable if they are not cut. This would also make axes more important in a sense, since limb cutting instead of disabling becomes more important in certain instances. (Make limbs cuttable when disabled too)

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Rated 3.5 / 5 stars

Several concerns:

1.)Throw Crits, Regular attacks can crit. Can anything else crit? I was concerned since the crit passive does fall under the moves with Armor Break and Power attack. Neither of which ever crit.

2.)Do adding points in a skill do anything other than help with unlocking future skills? I noticed with 2xCombo attack that adding points increases dexterity, but not damage. Which seems odd since all games that have points added to skills increases damage.

3.)When scrolling to the bottom of the coliseum, the box is no longer aligned properly. I've only notice this happen to certain coliseums (i.e. Londinium, or possibly any that you have dominated and now have contenders, which could be whats causing the problem).

4.)Speed skill does seem somewhat improved, but only so much as the initiation of the fight; fastest speed determines who gets to attack in what order. I'd figure that speed would determine the amount of opportunities to attack throughout the match.

5.)Is charisma broken? For some strange reason ^_^, I've only played with female champs. And it seems they stack Charisma to super high amounts, yet you don't have to put any points in this stat for it to do so.

6.)Defense: Does it have to be simply for block? Perhaps a sort of endurance can be combined with it?

7.)The big one: Shield Bash and Blocking. Shield bash does as much damage as a powerful attack and can oddly enough tear a limb(the tearing part doesn't bother me much, unless I'm annoyed about how overpowered the bash is). But what mainly concerns me is how they go into block mode right after, the chance to hit ratio doesn't re-factor. People can still be hit if they are in a "defensive" stance. I just hate seeing a 93% chance to hit and never scratch them, while they tear eery limb off with "Shield Bash".

Love the game, hate the music...^_^

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Rated 3.5 / 5 stars

my second day but giving first reward in third time!!!


Rated 3 / 5 stars

I enjoyed the game but several times became irritated because when I returned to the game, half of my progress had been lost. I played for a while yesterday then when I tried to get the "Daily reward" the game made me restart, sending me back an entire town... besides that the game is fun though.


Rated 4 / 5 stars

shield dudes need to be nerfed. by endgame, they are basically invincible as long as they block, and they do decent damage too with their counters.