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Author Comments

Play as troubled Trevor Duncan who lost his family in a terrible accident. Now his past stalks him in his huge castle. Can you survive and escape the castle?

This is a small puzzle adventure, sort of an experimental game trying to make a Survival Horror in a pixel top down environment.

Inspired from a lot of sources.

Movement - Arrows Keys
Z - Use Item/Action
X - Toggle Inventory

Some instructions on how to dodge the monster/ghost:
* First of all you can't defeat him. You must run/hide.
* The shadows help you. You can hide in them to wait the monster out.
* Fleeing from room to room, helps but He will follow you. But eventually he will give up and you are safe for a time.
* Really, be careful. If you are killed there are no continues. You have to start over. Play it safe is the best bet.

Good Luck!


the idea was really cool, and i think this game has quite a lot of potential, im sure you've already been told about the lack of a save point, and the insanely crazy game mechanics, but serously, dont give up on this idea! P.S. good work on the damn ghost, i palyed this the first time in the middle of the night and randomly this res-eyed thing sprints at me full force, and when i died this creepy face picture popped up and nearly gave me a heart attack XD, Good Luck! -Phantom87k

Not bad, but it clearly needs work as others have stated. The mechanics involving the ghost are flimsy at best.

Also, you really should put credits in your work, as all the art assets are clearly not yours - And I don't mean tiny text hidden at the bottom of the screen as in Zombie Survival SM. It kind of lessens the potential scares upon recognizing the characters are from Pokemon, the antithesis of horror. Also the backgrounds are familiar but I cannot place what game they're from.

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Shadows does nothing, ghosts outrun you almost immediatly and even if you escape in another room and find some darkness, the ghost always track you down.

Great concept, but unplayable.

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this is a great game with its sound and story but it very hard.

An extremely fine experimental game here, though the game runs slowly and sometimes i found myself to be dead just because the enemy could see through walls, maybe instead of giving the creature a constant eerie song you could make him have heavy footsteps and some quite ambient scary breathin... sorta like amnesia, the music should only come on when its chasing you would certainly keep the Adrenaline pumping! but dont give up on thsi! it has great potential! good work!

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Placeable responds:

Thank you for the kind words and suggestions!

I'm sad to hear the game runs slowly for you. A friend of mine had the same issue on his computer. I've never seen anything quite like it considering his PC is a good one while on my laptop it runs just fine.

I suspect it can have something to do with Flash Player being out of date. Try update it.

The enemy AI is messed up sometimes. I am aware of the issue where he actually spawns outside of the map and the debug kicks in because of that making him able to pass through walls (Likely what you were experiencing).

If I make a larger game this is an issue that must be addressed.

Thanks again!

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Credits & Info

3.59 / 5.00

May 23, 2012
10:03 AM EDT
Adventure - Other