Share Collapse

Author Comments

What happened? Am I broken?

I just made this for fun (and to try out Stencyl) It's a pretty neat piece of software, sure was fun to play with. I was going to wait and submit this for Robotday and all that, but I can't spend anymore time playing around with the tools right now. So I'd rather just get it submitted and get back to work on Sagittarian 4.

Notes on Stencyl, MOST of the function in game came with the software. Jumping, all of that. I customized some bits here and there, but the hard part was done. Area transitions, I never found any good tools for that so I built my own in the Stencyl scripting language to allow back and forth between maps.

Was fun! Stay cool guys!


It had a very deep meaning to it great game

The finest proof I've seen yet that videogames can be more than a stress outlet, more than entertainment, more than games. They can be pure art. They can be something that makes you think, something that makes you want to take action. People like this Riffy dude can just stick with their silly MW3, but I want more games like this. More thought-provoking, more shocking endings, more...Well...Sense, I guess.

In short, it was moving, to say the least.

People find this review helpful!

This was just very very dull.

The game play was boring and it sounded like you made the story while you were making the game.

People find this review helpful!

Meh. Not bad, but not great either.

Art and Design: The background was certainly interesting at first, but it got boring quickly. So was the level design, and the objects within it. The noise of the wind was really... disturbing, but it also got boring quickly. Ambient music would have been a nice touch to the game. Character design wasn't great. It certainly didn't impress me. Art design was fabulous, but continuous and flat.

Gameplay: I would also say: not bad. Mechanics were pretty rough. Also, sounds (e.g. jumping, crouching, etc.) would have been nice. The sudden drops that you cannot see were infuriating. In these sort of games, you want to EXPLORE. Learn what had happened to the society, then press on. As Heavycannontank said, checkpoints would have been nice. TarileFreak pointed out that there was no incentive to push us on to play. More story, more intro, etc. Although the text was interesting, it was flat, and wasn't dynamic at all.

The point of these sort of games is to immerse yourself in the story, and understand it. Some art games, do that very well, and make you want to cry. It would be nice if you could add that as well.

Overall: You did a nice job for a first game in Stencyl, but it needs polishing. 3 stars.

People find this review helpful!

Click on an icon to vote on this!

Credits & Info

3.26 / 5.00

May 22, 2012
5:39 PM EDT