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rated 3.26 / 5 stars
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Credits & Info

May 22, 2012 | 5:39 PM EDT

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Author Comments

What happened? Am I broken?

I just made this for fun (and to try out Stencyl) It's a pretty neat piece of software, sure was fun to play with. I was going to wait and submit this for Robotday and all that, but I can't spend anymore time playing around with the tools right now. So I'd rather just get it submitted and get back to work on Sagittarian 4.

Notes on Stencyl, MOST of the function in game came with the software. Jumping, all of that. I customized some bits here and there, but the hard part was done. Area transitions, I never found any good tools for that so I built my own in the Stencyl scripting language to allow back and forth between maps.

Was fun! Stay cool guys!



Rated 2.5 / 5 stars

Sooo...bored... I know it's not REALLY supposed to be a game, but more of a lesson, but I just couldn't even sit through it all.


Rated 3.5 / 5 stars

At the end I was like 'lets go down this wall... oops wrong wall, lava here. Let's get back up and to the other side... hey a wall... down?... more lava... up? down?... up?... and then it came to me. After all, what was there to expect? ... I think it's a deep felling you've managed to express in this... it's not a game, it's an experience.

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Rated 2 / 5 stars

i dont understand this game. wonce you fall down the hole you cant go anywhere


Rated 2 / 5 stars

Lacked a tutorial, and the unoriginal amnesia cliche has gotten way too old.


Rated 5 / 5 stars

As soon as I got the final message I felt the urge to comment this experiment. This Flash is one that leaves mixed reactions among the people who stumbled across it. Let me explain why.

I think they fail to see this as a tech demo or simply an experiment, to begin with. It was meant to show what you can potentially do with this new software of yours, script-wise and graphically. It has no real story, safe for those few lines of dialogue that served as a pretext for adding slightly more depth to the ensemble. It brings no actual revolutionary gameplay of some sort, and it's a classic 2D platformer with an exploration edge. There's no music and there's only a background wind loop for enhancing the feeling of desolation and loneliness. All these elements just served the purpose of testing the above mentioned software.

We can only wait for you to submit a Flash that lives up to the intriguing atmospheres of your previous games, and in conclusion, this only shows a promising future. :)

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