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Monsters' Den Chronicles

rated 4.42 / 5 stars
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Adventure - RPG

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Credits & Info

May 21, 2012 | 1:18 AM EDT

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Advisor 5 Points Gain a level with any character
Hoarder 5 Points Unlock all inventory bags
Investor 5 Points Invest in a store category
Victor 5 Points Win a battle
Cartographer 10 Points Completely explore one floor of a dungeon
Exterminator 10 Points Kill all enemies on one floor of a dungeon
Spendthrift 10 Points Amass 20,000 gold at once
Hardcore Campaigner 25 Points Complete a campaign with the Hardcore penalty
Veteran Campaigner 25 Points Complete a campaign on Veteran difficulty
Complete Act I 50 Points Complete Act I
Complete Act II 50 Points Complete Act II
Complete Act III 50 Points Complete Act III
Complete Act V 50 Points Complete Act V
Extreme Campaigner 50 Points Complete a campaign on Extreme difficulty
Guerilla 50 Points Play Act IV and pass wave 30 (above Beginner difficulty)
World Renowned 100 Points Complete all in-game achievements

Author Comments

The next evolution of the dungeon-crawling RPG series. Customize and shape your group of heroes through an all-new series of adventures. Battle terrifying monsters and collect powerful loot.



Rated 4 / 5 stars

Great game, but what keeps me from playing an RPG is character stats and the upgrades in this game is kind of embarrassing for a dungeon game. Still very good though.


Rated 5 / 5 stars

I love it so far, I'm still on the first campaign but i always seem to like what you come out with


Rated 4 / 5 stars

Overall pretty good game, but it could of used a bit more action.

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Rated 4 / 5 stars

Playing against the third floor boss, practically impossible to beat.


Rated 4.5 / 5 stars

I really enjoyed this game. I played the other monster chronicles previously and enjoyed those too. I would have given you 5 stars but the stage 5 boss wasn't quite up to what i expected. Unless you plan to put more content into this, i expected that the last boss would be a huge monster that took up all six of the monster positions, like a hydra for example from like the previous chronicle would have been amazing in my opinion, unless i missed it in these 5 campaigns somewhere. Which reminds me that i didn't find this challenging like the previous ones that had those elite or legendary monsters, unless i missed those too because of only beating this in standard mode or cause i skipped a few group of monsters along the way due to slight repetitiveness. What happened to the gorgon, hydra and stuff? They added a decent amount of spice to the normal mode where a player could test themselves in the dungeon by going the extra leg and fighting a monster considered (veteran) or (Extreme) in a standard mode, but is completely optional. Then again i do realize that creating a game must be extremely difficult and therefore had to have some things cut out for the better graphics and game play. So 4.5 stars.

My group consisted of a single tank in front who took little to no damage with the cleric and his awesome aura in the middle back. with ranger and conjurer, the conjurer summoning two war golems. Then used anoint by cleric on ranger who has the hawk thing turned on and then use hail rain. main use of the conjurer was for his mana drain and war golems. Went quite well.

No offense to Shea below me but that group set up sounds terrible to me with little flexibility. First off, it doesnt sound like you have any sort of main tank soaking up damage. Second you have one healer with no one to back up the healing in case healer isnt fast enough. Your group sounds like its meant to be a quick full offensive group and nothing else. A group like the ascendents who are meant to cover all basis until they run out of mana is most likely going to outlast a full offensive group.
Now some people say that any group should be able to beat every level of the game, that's true to an extent. That is only if you pick members that can cover for each others' weaknesses. A group containing members with the same weaknesses may breeze through most of the levels, but there's going to be points like here where the game exploits that weakness, while as in stage two boss your group mostly likely destroyed it with ease as it was your strong point. You bought the best gear but did you buy the right equipment and picked the right group?

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