Be a Supporter!

Battle for Planet Zogran

rated 3.42 / 5 stars
Share Links:
Action - Shooter - Multidirectional

Click on an icon to vote on this!

Credits & Info

May 19, 2012 | 10:56 AM EDT

If you liked this, check these out!

Author Comments

This is the action game. Main hero is a starship trooper on the enemy planet. He should pass through the underground, across the planet surface and the space station to complete his own mission. Hero grows by the experience level and improves his skills.



Rated 3 / 5 stars

Nicely built game with large potential but can use a little improvement, but what really got me with this game is the lack of sound effects. Without sound fx you don't know if you are getting hit, being fired at or if something is coming at you which is very important to games. One other thing but was very minor was the animation. It could be tweaked to be a bit more smooth and more lifelike, but it is minor.

People find this review helpful!


Rated 2.5 / 5 stars

its alright but seems abit slow :/

People find this review helpful!


Rated 2.5 / 5 stars

A little too difficult without power-ups for my taste, but good for those who enjoy this type of game. Too much firepower for so many enemies and too little for me.

People find this review helpful!


Rated 4.5 / 5 stars

One neat little trick I learned (for AS2, anyway. I'm fairly sure you can do it with AS3 as well, but i've never tried it)

Go to file -> Actionscript settings -> and set "export frame for classes" to 2
Now take all of your frames and move them over one frame. Go to your library and takes all of your components and fonts and check "export for actionscript" and uncheck "export in frame 2 (or 1 for fonts)"

finally: make sure there is no text or components on frame 2 (they all need to come after)
and put a tiny little preloader on frame 1

congratulations, you now have a preloader that actually loads from the beginning (rather than a blank white screen and a loadbar halfway done)

as for the game:

graphics: 9/10 (only thing better would be 3D)
gameplay: 7/10 - if you want a true FPS, you need to set movement controls based on rotation (for example w will always move the character foreward) easy enough to do. The simplest way would be to simply put the character in a new movieclip and add the directional controls to the inner clip and rotation to the outer clip - a bit messy, though
AI: 10/10 - they don't get much smarter - the AI programmer also accounted for the difficulty levels. I like
overall: 9/10 - good job, I hope to see more from you!

People find this review helpful!


Rated 4.5 / 5 stars

Very nice, would fix some typos though, for example "Mission".

People find this review helpful!