Interesting concept, but the way the letters move about aimlessly can make it hard to line up new words correctly... especially when I played and it seemed that most of the letters congregated in one tiny area. Also, certain non-words can apparently be used validly, the only examples that come to mind are "FAS" and "REB". I've also come across points where I have predominately vowels, and have to wait for the Alphamites to commit suicide and (hopefully) spawn consonants.
It would also be nice to have a way to remove a single letter from a word instead of breaking the entire word down into its component Alphamites again, especially since I've noticed that the flying Alphamites can fall through platforms if you start forming a new word with them right after detaching them
The music fits rather well -- light, slightly dreamy, and underscores the idea that this a game to kind of drift along with instead of trying to rush through, and the actual physics of play handle nicely. This game isn't exactly my thing, but it's nice to see variations on the standard platformer ideas.
Best Word: Yesterday (4680)