Boom Town

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Join the Gold Rush and get rich, by the careful (or some times indiscriminate) use of high explosives. Upgrade your rig, refinery and explosive power.

Choose your starting plot, buy explosives, liberate the gold and use the proceeds to build your town.

Perfect for casual, hardcore players and office workers. No time limits, no pressure, do everything at your own pace.

Can you build the ultimate Boom Town?


Use mouse to buy upgrades, explosives and build your town.

Use mouse to lay explosives.

WASD or Cursor Keys to scroll the map.

WASD or Cursor Keys to drive your truck and collect the gold ore.


I think that this is a pretty well done game with just a few flaws that reduce the playability and enjoyment

-Ore can pass through tree and often ends up stuck inbetween them or stuck inside of one making it impossible for the player to retrieve it.

-The town is completely flawed in several aspects; the town generates revenue at a far slower rate than the player can gain on their own through mining which makes it nearly useless for anything but acquiring achievements. Another flaw with the town is that no matter what configuration buildings are put together, population growth does not seem to accelerate past 10 or 20 at best and even when dozens of buildings were placed together in an attempt to raise the population growth rate it gradually declined to a trickle of 1 or 2 per day.

-Another issue with the game is that it quickly becomes repetitive and banal due to there only being one method of play.

-Finally, my last issue with this game is the difficulty of remembering where 'awesome,' or 'excellent' mining shafts were located after a series of carpet bombings. Perhaps improving the marking system to include a few of the best veins instead of just one.

Other than all of that, great game.

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Awesome game.

Splendid game. It's a bit hard on the early game, but it gets better and better. Controls could be improved, also the quality and graphics. Great, Nuff' said. 4 stars

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I think people are being a bit too harsh in some of their criticisms. Losing gold in the trees is part of the STRATEGY of the game! Don't set off bombs near forests unless you bomb some of the trees first. Plain and simple. Same with mining at the end of a map if you haven't bought the adjacent plot. Gold WON'T fly off the map to a spot that you can't possibly get to. (In other words, if you think ahead, you can always get all the gold by buying all 4 plots first.) If you bomb near the edge of the outermost plots, the gold bounces back into your land, just like if you bomb close to the top or bottom of the map.

As for big bombs not being worth it, well, I have a feeling that commenter just hadn't played it long enough. With the right spot, you get MUCH bigger gold with the bigger bombs and a bigger profit per day. You simply are not getting 35+ ton of gold in one day with $250 bombs. But I routinely get that with 15 nukes.

The only drawback of the game was how slow the detonations are. I felt like half the game play was watching my bombs detonate which got pretty boring after awhile. But other than that, this was a solid game that I spent way more time that I expected (or should have) playing. I am sure that there could be some additions in Boom Town 2 that could make it even better, but for the first game of the series, it was good.

Maybe add a river that helps a town grow, but also requires you to purchase/build a bridge (or multiple bridges so you don't have to waste gas getting to the one bridge every time) to reach gold that flies on the other side. Bridges can also help the town grow through commerce, perhaps linking two towns together. Or maybe increasing the range of a water tower.

Also, perhaps random (hopefully fairly rare or it would get annoying) bad events like lawlessness that can be minimized once you can build a sheriff's office. or fires that could be controlled by having a fire brigade (better if near the river).

And perhaps an incentive to NOT just clear cut every tree on the map. Better growth rate near trees, for example as there would likely be more food available. Or better popularity as residents will be happier with scenery.

I'm sure there are plenty of other ideas, but those are just what I could come up with off the top of my head.

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I unlocked everything a little too easly

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Credits & Info

4.14 / 5.00

May 5, 2012
6:08 AM EDT
Strategy - Other