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INSTRUCTION Arrow keys=movement
There is a WHOLE LOT of bugs in this game.. But its good for a first :)
I thought the game was so so. It was fun, and i did enjoy a bit of old school platforming, it brought back some good memories ill say.
However, in a future update, i suggest working on the response time of the commands. Sometimes i had to press the up arrow a good 3 times before he actually jumped, and i also found myself falling through floors, even just as the next level began. This occurred when i jumped from a larger distance.
All and all though, good job. The game wasnt bad, and you can only do better from here.
Well, I will give you credit. At least it's playable and it's better than a chocobreak game or a very crappy platformer. Still though it could use some refining. First off is the graphics. Now they're basic, which is alright, but you should have been able to create your own diamonds instead of resorting to the default image used for active object. Next is sound, or lack there of. I know there are issues with TGF2 and sound since the files can take up so much space, but even a basic tune or some sound effects would spice things up. Finally are the enemies. It might be just a gripe from me, but the enemies move too fast (either that or the protagonist does) and the hit detection is awful. I didn't even touch him and I had to restart. What I would suggest for here is a possible health system or a rework of the enemies and/or speed.
You have potential. For at least being something that could be considered a game and for at least being unique compared to some other TGF2 games that people try to pass through, you get 2 stars from me. Do hope to see more from you.
really bland, and the game isn't possible to play, as the "arrow key " instruction didn't include jumping.
This game is in desperate need of some kind of instructions screen
Based on everyday conversations between two friends.
Foamy the squirrel gets a lot of fanmail and he's sick of it!
These guys could be the biggest D&D dorks on the planet!
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