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Castle of the Insect King

rated 3.37 / 5 stars
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Adventure - RPG

Credits & Info

May 3, 2012 | 2:18 AM EDT

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Author Comments

WASD- Move
Mouse/Arrow Keys - Shoot
E - Interact
Q - Switch Weapon
Space - Inventory
M - Mute

The Captain voyages to an alien swamp in search of another of Laserbeard's treasures. The treasure is hidden in the dungeon of an ancient castle. The castle once belonged to the The Insect King, a fearsome conqueror from ancient times. You must delve into the history of the castle and battle the insectoid population of the planet in order to recover the treasure.

An episode of the Tales of the Renegade Sector series. Find more episodes here: /games/

Portal owners can download a version to put on their site here: http://flashgamedistribut e-Insect-King



Rated 2 / 5 stars

You really should think about letting players select moving with arrows or a qwerty/azerty switch. I also found the music irritating after a while but the rest of the game was decent.


Rated 2 / 5 stars

really puzzled...
did anyone know how to beat the game?

malec2b responds:

Most problems that can't be solved by shooting them can be solved by exploring and talking to people. If you have a specific bit you're having trouble with, feel free to send me a PM, but try looking around and seeing if you can find a solution.


Rated 3.5 / 5 stars

I couldn't find the objective, well more like I didn't know what the objective was... I just wandered around got the shotgun figured out that I might have to get into the big locked castle got the key then was lost and had no idea what the key went to. id suggest a objective page for those like me who forget what we are supposed to do.
rate 3.5
~shooting was sticky and once you got the shotgun there was no use for the pistol (it wasn't till after I got the shotgun that I realized I could break those boxes)
~too little to direct character (maybe make the robot say go find mark and have mark give directions to Saerl and have something tell me where I have to go with the key)
~ or just give us a map
~ music is annoying but that's the same for most 8-bit games and you did include a mute button
~ I liked the puzzle bits though there were too few of those

malec2b responds:

I wanted to avoid holding the players hand too much, and thus wanted them to feel motivated to explore and figure things out for themselves rather than telling them exactly where to go. Although, yeah, I'll try to think of a way to remind the player at least of the primary objective in general terms during the game for future episodes.


Rated 3 / 5 stars

Nice game, short, not so many weapons and only 3 types of enemies? I like the concept of the old SNES though.


Rated 5 / 5 stars

Fun game! I loved the story, and I'm still wondering about the Turquoise Knight. Some of the enemies were challenging, and I liked how you implemented the duck and cover action with certain elements.