Really fun, found it somewhat easy even on the "harder" path though, i think i died a total of 5 times, so havent bothered with the easy path. the large bullets you "graze" by going slightly under them, bosses you can 1 hit by suiciding.
overall a good use of an hour
Yep, the whole suicide to kill the bosses was a mistake :)
I've got to fix a couple of broken medals so I'll fix that too.
This is WICKED!!! My only gripe is the "music". A friend of mine plays stuff like this in his car, full volume, and I always say to him this would be fine in a video game but why the hell would you listen to it out of choice? I was wrong. It's equally annoying in a video game lol
Music is always such a subjective thing, I do like the music in the game but I couldn't listen to it away from the game for long, it's not my thing either.
Thanks for taking the time to play and review the game mate, glad you enjoyed it.
Very fun and visually pleasing game! The gameplay was just shy of being repetitive, which in my opinion is the best half-way point between frustration and boredom. The endless barrage of sweet sweet eye candy isn't a minus either, and the game was just challenging enough to be addicting.
A couple things, however, took away from the game a bit.
For one thing, throughout my entire first playthrough, I was clicking between the perk and "talent tree" menus, wondering, "where the hell is this challenges page and why do I keep getting random ones??". It was only after I beat the game that I saw the page on the MAIN menu. So, if you could please, add the challenges menu into the in-between-battles screen.
Also, the "talent tree" is... not unbalanced, per say, but perhaps... unduly strict. It was after I chose the Double Shot for the first branch that realized there was absolutely no going back, even for talents just one back, which made my life incredibly miserable because without shields I always get pummeled into space dust no more than 2 or 3 minutes into each fight, so I had to start over. That said, maybe you could institute a more lenient system of choosing talents? Maybe a system of buying them instead of strictly PICK THIS OR THE OTHER, NO TAKEBACKS. Or at least add a warning saying that <-----
Overall, a really well-done shoot-em-up space top-shooter, nothing INCREDIBLY innovating but fun nevertheless. Good work.
Great review, thanks.
That's a good point about the challenges screen, something we'll factor into future games.
Fun, quick little time waster, nothing too outrageous. I like the music and the overall look, especially the backgrounds. Unfortunately the perks don't really help much. I also liked the little "light path" that shows where the ships are going. It's novel, helps you plan your next move, and not to mention it looks pretty cool too.
Cheers, and yes that's exactly what it's meant to be, if you have 15mins fun playing it then it's more than done its job.
And yeah, I was really pleased with how the paths worked out ( Its always a nice surprise when you code something and it works better than you planned. Pity its so rare that happens :) ).
Very nice. Just a bit disappointed by the weak/weird sounds and low explosion amounts when knocking down enemies, especially bosses.
Thanks for the review.
With the sound effects we couldn't really have normal explosions in there, there are so many baddies being killed at once that it would just be over-powering.
We did want Rez like sounds in there, that every baddie kill would add to the tune, but I left it too late ( And then realised it would be hard to do, and the music would need re-doing which wasn't possible ).