A fairly fun game. It's more of a good time waster than anything since both hard and easy are quite to be honest, simple. I completed both sides and I had fun with this game though.
The cons with this game are obvious though.
-When engaging huge amounts of enemies, I think someone mentioned all the bullets they fired kind of made it very "hard" to even see your own ship, so avoiding is somewhat difficult, though I don't know if that was intended.
-I don't know if the difficulty determines this but I quite never understood as to how I die sometimes. On Hard, normally, the big bullets would just graze me, but than the smallest bullet would kill me. On Easy it was somewhat the same but even with full shield I somehow die.
-The perks weren't at all that beneficial. The only ones I really appreciated were 5 lifes, X2 and the Homing Missiles. Everything else was just not usable.
-Easy understanding of the game, a 4 year old can understand the concept.
-You showed us highlighted lines of where the enemies were too appear, so it help us prepare for the oncoming wave.
-Interesting model designs for all the spacecraft.
-Game got increasingly harder.
-Very colorful game and I loved the backgrounds and 3-D models, I think it was a nice touch.
Very good game, hope you have more interesting ideas for the future.
Thanks for the review.
I think with the perks they're a personal preference thing. The graze one I think helps a lot, the 5 lives is a no brainer ( With the first DN8 quite a few people suggested you should get all 3 lives back at the start of a level, but I'm not a fan of that, so the lives perk was me trying to find a happy medium between the two ). The homing missile I don't think is all that, it just looks pretty.
As for the dying, it's only the red spot at the centre which is hittable by bullets, so where there's a lot of on-screen action it's sometimes tricky to actually see what killed you.
Great review, thank you.
Authors take note! Great design abounds!
-You never had to choose a difficulty setting, but instead the game adapted to your style. "Gotta Blow Everything Up" high-score style players got the harder experiences, "Survivors" got the easier difficulty.
-Thoughtful design of enemies. Notice how the suicide bomber guys always threw off shots at the exact angles your ship's guns did?
-No tutorial, instead the tutorial was built into the upgrade order.
I'm just sad that my video card wasn't supported, so I couldn't play on high graphics--but the author even managed to do *that* right. Warning right off the bat telling you to lower the graphics settings. I'm just not clear on why anyone would want offensive drones over defensive drones... it looked to me like they did the same thing, except you got two defensive drones instead of one.
Still, great game! I didn't quite break a million points, but "I spanked that game!"
Glad you spanked it mate :)
Pity about your graphics card, apparently the new version of Flash will support more cards which will be good.
The defensive orbs are better than the drone, but grazing is harder with them as they're almost too good at what they do, so its swings and roundabouts.
Thanks for the kind words.
Redrum is murder spelled backwards btw.
Really fun, found it somewhat easy even on the "harder" path though, i think i died a total of 5 times, so havent bothered with the easy path. the large bullets you "graze" by going slightly under them, bosses you can 1 hit by suiciding.
overall a good use of an hour
Yep, the whole suicide to kill the bosses was a mistake :)
I've got to fix a couple of broken medals so I'll fix that too.