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101 10 Points

A 101 kills

Game on! 10 Points

Completed a challenge

All in a line 25 Points

Completed an entire challenge

Backdoor action 25 Points

Unlocked the rear weapon perk

Extra Life 25 Points

Unlocked the extra lives perk

Level Up 25 Points

Unlocked the increased XP perk

Nice and safe 25 Points

Unlocked the shield perk

Scratched paintwork 25 Points

Unlocked the increased Graze perk

The Overlook 25 Points

Triggered the Super RedRum power-up

Mission accomplished 50 Points

Completed the game

Return to sender 50 Points

Unlocked the homing missile perk

Bullet HaHaHa 100 Points

Reached Rank 30

Check you out 100 Points

All challenges complete

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Author Comments

We've taken all the popular features from the original "casual" bullet hell DN8, the evolving power-ups, being able to select your own path, the random soundtrack and pushed them forward with the use of stage3D*.

Also new to this version are unlockable perks, along with more challenges than before.

Enjoy the destruction.

*The game defaults to 30fps to enable it to run on the widest majority of machines. If you've got a good graphics card please go to Options > Graphics and knock it up to 60.

PLEASE NOTE: Due to using stage3D ( ie GPU Acceleration ) this won't work on all machines. If it doesn't work on yours please accept our apologies in advance for your wasted time.

Hi-scores display
Perk bug fixed
If the GPU isn't compatible, software mode still allows you to play the game ( Although it won't be great ).

Medals should be fixed ( Sorry about that ).
Suicide kills no longer work on bosses ( Thanks everyone who pointed that out ).
Experimental fullscreen mode. It only allows mouse controls, and space to pause. This is more GPU heavy so in some cases performance may be reduced.

Minor tweaks.


I can tell you really took to our advice. Everything that was wrong with the first one was fixed in this one. It was a little easy since I played the first one, my advice in that case is to find some way to make the next one much different, replace graze with a perk like killing x enemies in a row slows down the enemies and their bullets while your ship stays at the same speed.

I know you don't want the game to be to hard, but honestly the graze function makes the game to easy, even with the protective pods I was able to graze my way through many levels.

Anyways. This game is very impressive, it is in fact very well rounded in all game senses, graphics, music, gameplay etc. Great work!

bad-ass upgrade game really nice software

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Great game, but I find it funny that my pods are more powerfull and better than my ship, why the ship doesn't have the pod powers? But again, great game.. nice upgrades.... but something I would not recommend to epileptics lol

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Very nice. Just a bit disappointed by the weak/weird sounds and low explosion amounts when knocking down enemies, especially bosses.

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Squize responds:

Thanks for the review.
With the sound effects we couldn't really have normal explosions in there, there are so many baddies being killed at once that it would just be over-powering.
We did want Rez like sounds in there, that every baddie kill would add to the tune, but I left it too late ( And then realised it would be hard to do, and the music would need re-doing which wasn't possible ).

Fun, quick little time waster, nothing too outrageous. I like the music and the overall look, especially the backgrounds. Unfortunately the perks don't really help much. I also liked the little "light path" that shows where the ships are going. It's novel, helps you plan your next move, and not to mention it looks pretty cool too.

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Squize responds:

Cheers, and yes that's exactly what it's meant to be, if you have 15mins fun playing it then it's more than done its job.
And yeah, I was really pleased with how the paths worked out ( Its always a nice surprise when you code something and it works better than you planned. Pity its so rare that happens :) ).

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Credits & Info

3.99 / 5.00

May 2, 2012
6:50 AM EDT
Action - Shooter - Fixed