Really addictive, its like a reverse tower defense? I don't know but i like it. Love that there is achievements too. Added to Fav's and Thanks for the upload.
Amazing work, jinxology! 5 stars!
I would love to see a sequel, and this concept still has so many possibilities open to it;
What I would love to see:
:::Timing puzzles (some were present in this one, but I mean having items that slow/speed whatever picks it up)
:::Multiple characters with teamwork (with dozens of possibilities here, each could be lured by separate objects or have a special trap-negating quality that you need to use ect ect, so much potential here)
What I personally like about this is how it reminds me of redstone wiring in minecraft, you have a small ammount of tools you need to use optimally in order to make more complex logic structures and those are the kind of puzzles that I love
Great game, both artwork and music fit well and did not dissapoint, really hoping for a sequel ;)
Yes! I actually had 4 characters in my original design, your standard archetypes (mage, thief, cleric, fighter). I had them each working towards the center, eventually meeting up. Each had their own special abilities (mage could float over pits, thief could disarm arrow traps, etc). I may revisit this if I do end up with a 3rd sequel, but I'm thinking "space game" right now :)
Wonderful just wonderful this game brings a whole new meaning to fun!
Awesome game. Story is a bit lacking. Graphics are actually fun to watch.
Very challenging in the later stages but not as stressful as other games.
Now going for the gold ratings. Loving the challenge of it.
4.5 only cause it lacks a little something. More switches? more baddies? maybe more characters?
Looking forward to the next one!