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Pico's Mission

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9/13/13- BIG update! Boss updated and many glitches fixed! Push button added, press D to push enemies away!

This is a submission years in the making. A lot of blood sweat and tears went into making this, we hope you enjoy this!

Pico's on a mission to save his town from destruction in this shooter, ranging from all over the city! Take on the colorful cast of Pico's world in this intense shooter!

Corny dialogue out of the way, this is our submission for Pico Day 2012. Reviews and ratings are welcome! We have an update aimed for April 30 on monday to fix up those pesky glitches, ending, and some graphics issues. We may have a medal waiting if we can get it in. :D

4/30- Update for the REAL Pico Day! We weren't able to get in everything we wanted to for this update, but some major changes did occur, like bigger space, moving faster, and higher difficulty. Actual content changes should come soon, Andy is busy with college and we want to make sure that comes first.

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┬┐What is the name of the soundtrack? pls :c (When pico fight)

Intrapath responds:

Every single song used in the game is listed there to the left under the credits. :)

this game has an awesome soundtrack
(oh dear! where's tom fulp when you need him)

Intrapath responds:

Tom's busy making Cathode Raybots, that's where! :3 glad you enjoyed the game! The wonderful musicians who're listed underneath the credits are to thank for the soundtrack. You should check their stuff out! :)

Lol wut :D

Intrapath responds:

in a nutshell. :3

cool when you die you change level

ps i want to piss acid with my eyes 2!

Intrapath responds:

Thanks, glad you enjoyed it!
PS- Don't we all? :D

i sorta liked it but maybe you could work on a different AI because you can play the whole game literaly without the top and bottom keys i just pressed left to right the whole thing and maybe wepon pickups because the pistol suked on the emos and after a while my hand started to hurt from constantly pushing space bar hope this helped :D

Intrapath responds:

Thanks! For the moving up and down part, that sorta has them line up in case you're afraid of being swarmed. Weapon pick-ups were discussed a lot in reviews and we even agreed to put in weapons if development gave the time, but sadly we didn't :(