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Portal Panic

rated 4.06 / 5 stars
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Action - Platformer - Other

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Credits & Info

Apr 28, 2012 | 3:03 PM EDT

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A whole new world 5 Points Enter the flash portal
Dad Get 5 Points Rescue and recruit Dad
Pico Get 5 Points Rescue and recruit Pico
Bitey Get 10 Points Rescue and recruit Bitey of Brackenwood
Salad Fingers Get 10 Points Rescue and recruit Salad Fingers
Diluted Sweets 25 Points Collect all 5 bowls of Waterlollies
Diversifying your wardrobe 25 Points Collect all 5 skulls
Never too spoon 25 Points Collect all 5 Rusty Spoons
Parts I through VI 25 Points Collect all 5 collector's edition Titanic DVD's
Yours Sincerely 25 Points Collect all 5 private nude photo's of Nene

Author Comments

Pbot has gone on a rampage thanks to Blockheads lack of mental processing. You must venture forth and rescue your comrades who have been thrown into corrupt versions of their own domain.


This game was made by Elvidian Entertainment for Pico Day 2012, the characters used are property of various authors with their own movies and games on Newgrounds, go check them out!


(view/change in the menu)
Arrows = Movement
A/S = Abilities/Attacks
Space/Enter = Use Portal or Checkpoint
ESC/P = Pause/Menu
R = Return to Checkpoint

-the Captain is the all-rounder unti
-Pico can crawl in very small spaces
-Dad can smash breakable tiles
-Bitey can Double-Jump
-Salad Fingers can walk on invisible tiles



Rated 4.5 / 5 stars

A very good game overall. As I'm sure you're tired of hearing, a little buggy here and there but overall a fun and interesting game. Ending was a little depressing, after the intro I was expecting more for an ending. Only other thing i could think of is that I would highly recommend putting in a description of what the characters moves are when you go to the portal pod things that you select them at, it took me forever to figure out how to finish off p-bot. However I will say that his flailing arms freezing enemies or hypnotizing them or whatever you want to call it is very suitable. If i saw those flailing arms i'd probably be paralyzed in fear to.

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Rated 5 / 5 stars

Great game, am gone play one more time because it's really good, music grafics are and the top, this time you make me enjoy to begin to end, the end...don't miss it it's EPIC jajaja Good job

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Rated 5 / 5 stars

I'm the boss of the game


Rated 3.5 / 5 stars

Game Overall:

Slightly more buggy and laggy than I wanted it to be.
I lowered the quality all the way down and it still had problems running.
Pretty good. Had me hooked (played way too long)
But here is some feedback and some problems I found.

The Captain:

At first I thought he would be the worst character to play... until salad fingers was unlocked. lol
Shotgun reload is such a pain.

My second favorite character.
Why does he stand up when I'm shooting in a small place? Shouldn't he still be crawling?

Thought he would be the slowest... guess not.
When I played as him, sometimes I wouldn't receive damage. Is this supposed to happen?
Wish there was a tackle; maybe it would be too similar to Bitey's dash?

Salad Fingers:
Just hated using this guy. Too slow, awkward height (3 blocks), and his attacks...well they aren't attacks at all. Until the boss, I didn't understand why he had two weird and sometimes useless attacks.
His stage made everything sooo slow and much buggier too.
Music didn't help to make the stage interesting. Just boring and grueling to play.

He's probably everybody's favorite in this game.
Spamming dash pretty much makes him fly. I can fly from one side of the map to another.
It made the game easier because of this.
I almost ran off the map; good thing you blocked off the edges.
His double jumps are definitely inconsistent. Sometimes I'll jump really high other times I'm jumping as high as a normal jump.


Springs are inconsistent. Sometimes it would work, sometimes not.

Some of the disappearing blocks are located in bad places. My characters have gotten stuck in a spot several times, and in one stage, a block was directly in the path of a spring; this was VERY frustrating.

What's up with the weird land/ground layout of Bitey's stage. Made playing it awkward.

Dad's stage had breakable blocks at awkward places. There was a place where Bitey could only reach. Why have these breakable blocks there?
ALso, there's an underground complex; there was a big chunk of breakable blocks that were on the ceiling and a small space that looked like either pico could crawl through or Bitey could jump onto. I was frustrated when it took me so long to figure how to get up there, but there was no reward.

Moving platforms are definitely buggy. It gets stuck if an enemy has been killed under it.
It also gets stuck if a character bumps into it or is standing on the edge of it.


Some of the bouncing little balls and stuff would just obliterate me.
I would get in an endless cycle of being stuck on top of it and having my life leeched away.

Was this a joke?
Too easy and predictable. Spam attack and that was it.
Not enough damage for a boss. Other enemies do a lot more.
Hearts can only be acquired by Pico... why? Was this intentional?
The disappearing blocks are too close together for anyone else to receive hearts.
The buggiest and laggiest part of the game.

Maybe something cooler? It was very anticlimactic.

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Rated 5 / 5 stars

ending made it all worth it