Our goal is for Newgrounds to be ad free for everyone! Become a Supporter today and help make this dream a reality!

Portal Panic

Share Collapse


Log in to save your medals! Don't have an account? Create one for free!

A whole new world 5 Points

Enter the flash portal

Dad Get 5 Points

Rescue and recruit Dad

Pico Get 5 Points

Rescue and recruit Pico

Bitey Get 10 Points

Rescue and recruit Bitey of Brackenwood

Salad Fingers Get 10 Points

Rescue and recruit Salad Fingers

Diluted Sweets 25 Points

Collect all 5 bowls of Waterlollies

Diversifying your wardrobe 25 Points

Collect all 5 skulls

Never too spoon 25 Points

Collect all 5 Rusty Spoons

Parts I through VI 25 Points

Collect all 5 collector's edition Titanic DVD's

Yours Sincerely 25 Points

Collect all 5 private nude photo's of Nene

Author Comments

Pbot has gone on a rampage thanks to Blockheads lack of mental processing. You must venture forth and rescue your comrades who have been thrown into corrupt versions of their own domain.


This game was made by Elvidian Entertainment for Pico Day 2012, the characters used are property of various authors with their own movies and games on Newgrounds, go check them out!


(view/change in the menu)
Arrows = Movement
A/S = Abilities/Attacks
Space/Enter = Use Portal or Checkpoint
ESC/P = Pause/Menu
R = Return to Checkpoint

-the Captain is the all-rounder unti
-Pico can crawl in very small spaces
-Dad can smash breakable tiles
-Bitey can Double-Jump
-Salad Fingers can walk on invisible tiles

Log in / sign up to vote & review!

Newgrounds accounts are free and registered users see fewer ads!

How do you beat the boss?


That long intro really loses something when you play without sound.
Consider having options to deal with people who don't want sound on for any reason.

Don't want to have sound on at work, even if you're on your break.
Don't want sound on at home, because someone is on the phone, or sleeping.

Beyond that:
Movement was fairly smooth, but the jumping on and off of moving platforms was complicated by the relatively weak jump (compared to the height / distance needed.)

Hard to hit an exact tile when jumping.
(Like the tiles surrounded by spikes you need to land on.)

Hard to jump up and catch a moving platform without moving off the 1 tile between spikes.

Basically: just making the game hard to master doesn't make the game good.
Use something besides incredibly low odds of first time success to give your game quality.

Graphics were pretty good, and the characters were original, but familiar seeming.
Well done there.

I liked that you thought to make most of the characters specialists, with 1 generalist.

I also liked that you allowed for character switching.

Another down side was that all the enemies took 2 shots to take out at the start, but you had an unreasonably long reload time. (Slower than a real shotgun, while the baddies can take a point blank discharge and keep coming.)

On the plus side: the baddies could also shoot back (when armed) and also they would respond to being attacked, not just run their patrol route.

absolutely incredible! gives me an incredible nostalgia rush! <3

fun and amazing