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Simgirls (Full Version)

rated 4.49 / 5 stars
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Simulation - Dating

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Credits & Info

Apr 25, 2012 | 6:37 PM EDT
  • Daily Feature April 27, 2012

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The sequel is currently under development, you can watch the trailer and check out the latest updates of the series at:



Rated 4 / 5 stars

Extra money and high stats
Enter testbug as a name to get $99,999 dollars and high stats.
Real ending
To get the real ending on the real game, enter 105783 as a password.

Hidden fight mode for free relationship points
To get free relationship points without too much work, go to the pub, click "Easy", then click the second option. There is not anything there, but if you click it you will fight the two enemies that are trying to take your girl. Repeat this at least twelve times and you should have 6,000 relationship points.
Easy bonus game
During the bonus game, just right click and select "Play" making the time stop. Then just start shooting to win.
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Get your SimGirl in thirteen days
Start with Strength 28, Knowledge 1, and Charm 1. Train at the swimming pool solidly twice a day until Friday Day 12, increasing your Strength and Charm and gaining money. As a rough guide, provided you are using Hyper Hentai mode properly, you will need Strength 30 to win a Grade C race, Strength 60 to win Grade B, and Strength 120 to win Grade A. You will need lots of coffee and hankies. You can get free coffee (and medicine) by doing the Tutorial fight at the Fight Club as many times as desired. You will get 15 if you have 0 coffees or +3 otherwise. On Sunday Day 7, increase your Charm at the Fight Club (drink beer in v2.3 or sleep with a prostitute in version v2.8). In v2.8 only, on Wednesday Day 10 vote for Tomoko at the weird "Kof Cosplay" at City Hall. Do one last pool race on Day 12 morning. You should be winning Grade A by now. Then, go to the Mall and buy six necklaces (v2.3) or rings (v2.8) and one teddy bear. Speak to Tomoko twice (to boost your experience beyond 20), give her the six necklaces/rings, and she will be putty in your hands. You will have over 1,500experience points and you will advance directly from Stranger to Close Friend, She will tell you what day she is free for a date. Take her to the Sleeping Forest (v2.8 only; do not bother hiring the car). Give her coffee/hanky/medicine if necessary, answer her questions correctly, give her the teddy, take her photo, and slot her a Frenchie. She should now be your girlfriend. Finally on Saturday Day 13, increase your experience to over 6,000. To do this, visit Tomoko's house and the play the panties game with her. With some practice you can get this correct every time, and have limitless money for no endurance. Play until you have enough money to buy fifteen necklaces/rings and give them to Tomoko. Note: Phone her a few times first to make sure she is not with the other person. Then, go back to her house and she will be gagging for it. Keep one ring in hand to give to her now. If desired, before this you can use the same trick to get the other girl out on a date and also make her your girlfriend.
Bring the alien girl back to life
Press the Right Mouse Button and select "Back" when you get the necklace.
Kotomi Takanashi's information
Kotomi Takanashi
Phone Number: 866-731-8410
Birthday: August 29
Her mom works at: MIScom
Favorite Movie: You and Me
Favorite Car: 360 Spyder
Favorite Song: Titanic
Favorite Colors: Black, Red, Brown, Yellow
Zodiac Sign: Virgo
Waist: 53
Breast: 84
Weight: 43 kg
Height: 155 cm
Blood Type: O
Tomoko Saeki's information
Bill Turkin and anthony
Tomoko Saeki
Phone Number:866-656-7354
Birthday: November 21
Her dad works at Ecophobia Games
Favorite Movie: Love Generation
Favorite Car: Carrera GT
Favorite Song: Blurry Eyes
Favorite Colors: Red, Blue, Black, Pink
Zodiac Sign: Scorpio
Breast: 88
Hips: 89
Waist: 56
Weight:47 kg
Height: 163 cm
Blood Type: AB

People find this review helpful!
sim-man responds:

well I don't know what to say, some info here should be false or outdated. Thanks for playing anyway.


Rated 5 / 5 stars

Well,when I first realised that the final version of my all time fave. dating sim is here,i was shocked to death!
I couldnt believe my eyes! I played it whole night,without any break! I must say I liked and loved everybit of it,until.....Day 99 finally arrived.

I realised that even after waiting for 8+ years,I couldnt take any of the girls to Prom Night!I failed to understand the reason behind that!

Although the country of this game is Japan,the currency is Dollar,instead of Yen.So,giving "satisfy me.its a japanese game" as excuse wont satisfy me.

I must say that the second thing that Disappointed me very much were the Endings of Kotomi,Karin & Ami.All these 3 endings are so so cliched!So boring!
The thing missing from these endings is story.You must have been in a hurry to finish those endings.

I will talk about them individually.

Ami: The player requests ami to build a time machine for Karin.He goes to future.Karin has a boyfriend.He comes back from future.
Ami is ill.He decide to build a Time machine.he reads ami's dairy.he builds a time machine,he fails.sim-man helps him through staright of hope.

The first part of her ending is the Copy of karin's Ending.I dont understand 1 thing.
When I am choosing to spend Valentines Day with Ami,why do I need to know about Karin or any other girl in the first place?
There is no point in choosing Ami in that case.
Secondly,Why did you involve other girls in Ami's ending?How & why will they help me to win Ami,when I dated them & slept with them??!!Thats really stupid.Thats a MAJOR MISTAKE!
Kotomi has a career in Germany & Tomoko is not the helping type.
Moreover,in such a serious situation,Kotomi is dressed up in her Rave Party outfit!!Tomoko is dresssed up in her b'day outfit!!!
The dating & weekly events's outfits are supposed to be Exclusive and non-repeatable.Moreover,such outfits is inapropriate in this situation.

I recommend you to remove this helping hand part.Its useless and major anti-climax of the story.

Ami is supposed to time travel @ Day 100.So,she waiting for player till day 126 for player doesnt make any sense.
Also ami is building time machine for her ownself,NOT to send Karin in future.!
You need to think of something different for karin.

on the other hand,ami's old ending was so much had the message of "love is sacrifice".Ami dies to save the player.
player searches her like crazy!then her spirit appears and player proposes to her.
then he fights sim-man for the end he utilises ami's time machine and gets her back.

I dont know what made you replace the old ending of Ami with this one!But do you really think that this ending is better than her old ending?
I think you must add a voting syatem where we can vote between these 2 ending and choose.
You have Used & repeated Ami's Golden City dating outfit in endings of Ami,karin,kotomi & tomoko.change that and give her new outfits to wear.

Karin:Now this ending is also so cliched.We again see Kotomi & Tomoko is Rave PArty & birthday outfits (so inappropriate) in her farewell.
Again,Ami donates her time machine to karin!!!
Again.Ami is sittiing @ her home after day 100,instead of going on her mission!!!
2months later,player requests her to build time machine.player goes to future & finds karin.

i think if yokomori wants to take karin back to future,its his Duty to send a time machine @ day 100.
it makes sense.but player using Ami's dream time machine to send karin back is a major mistake.
also,time machine is the only interesting thing that ami has in the should Not take it away from her.
Alongwith the errors mentioned above,there is no storyline in this ending.

Kotomi:i expected a better story for kotomi's ending.again here,ami is not at all required.she has her time travel @ day 100.
the prom night event is a complete waste.we dont need to know about tomoko/ami & their boyfriends.

when player goes to germany,you have again repeated kotomi's dress from day 72 scene.its not fair.her ending is supposed to be exclusive.give her new clothes.
in fireworks,kotomi says "there is something which we cant share Ami". i think this holds true.
After all,it doesnt matter if ami loves player.all it matters is who player loves.
Kotomi needs to get a more logical & romantic ending.

Tomoko: tomoko's endings are the only endings to have a proper storylines,perfect twists & romance.
But you must remove the other girls's info from tomoko's h ending.
again,we dont need to know about karin/kotomi,when we have chosen tomoko.

Megaplayboy- no complains for this except for the artwork. why have you repeated the modelling costumes in this ending?you should add some new costumes.

the artwork of the girls is very bad in this ending.
for instance,when the girls are sitting in bed,they are looking like 6 year old child,instead of 18.
when the girls reach orgasm,their looks too seems like they are some diffferent girls!
when sana is spaning akira,they dont have eyes!

the last thing which I disliked was the model fighting. why have you only shown pictures of girls fighting?it looks so bad!
upgrade it and make it similar to the fighting using keyboard keys to fight and punch etc.

after becoming lovers,add some sex mini games to play,which will consume energy.
how about adding energy while upgrading girls to lovers?
want triggers option for hidden scene and regular events.

I dont know what to say.I am happy and sad at the sametime.i waited for this day more than 10 years.
Apart from the above mentioned things,I loved every part of the game.
giving it full rating in hope of improvement.
The save/load works for me.have seen the lovemore tralier,nice

People find this review helpful!
sim-man responds:

Thanks for all the suggestions as always. I am not going to reply to all the points one by one because some of them seem to be personal preferences. I saved the prom night exclusively for Kotomi's ending, just want to make every ending unique in its own way. Given Ami's kind character she would definitely give up her project to help a friend. I will try to update the outfits and graphics when I get the time to do so later. I am glad that you like the new trailer for simgirls lovemore. Thank you again for typing up all your thoughts about the game.


Rated 4 / 5 stars

Is it just me or there is no save button like it used to? I can't find any

sim-man responds:

?? Go to the little house on the map and click on the little crystal ball besides the blonde girl.


Rated 5 / 5 stars

It took me a couple of hours to finish, but yeah, good game! I plan to repeat it someday, and by that time, do it more professionally. Thanks Sim-man! Great job!

sim-man responds:

thank you for playing it. Do check out the sequel too at :)


Rated 5 / 5 stars

For all those who are confused about the difference in 5.5 and 5.52,here's the answer.
This version has a revised ending of kotomi and a scene with her.

Talking about the Bugs,there are still quite a few consistant ones.

Whenever I check my status,calendar shows up alongwith my profile and collectibles!thats un-necessary. theres a separate option for it in smartphone already.please fix it. it was sooo irritating.
another one is wheneverr i click any buildings in the main map,no sound is played.
but there is a sound when i exit those locations. it doesnt make sense.please add a sound for the entry. by the way,i didnt turn off the sound.

please test it yourself,so that you understand.just start the game and click on any building.there will be no sound! click on return/exit,there will be a sound.

there is the miscalculation of dates.the calendar of this game is equal to 2005-2006 calendar.

November 21 (Tomoko birthday) is Day 15 Monday,December 24 (xmas eve) is day 48,saturday
December 25 (xmas) is day 49 sunday,1 january (new year picnic) is day 56,sunday

one very important thing which we discussed earlier.

there is a huge potential for adding triggers in most of the scenes.

most of the weekly events and hidden scenes occur in accesible map locations,so make them trigggerable. you may add a reminder option @ Home when somone goes to sleep without triggering them.
also in fireworks after i choose to look for karin,the next screen should be main map,instead of slums. let me search for her by clicking slums.
i had send you this above suggestion of adding triggers in your email address when you were working on 5.2x versions.
you liked it very much and replied "i will do that for sure in my next update,whenever i get time".
i tried contacting you before writing this review in your simgirls,org mail address,but it isnt working!
i hope you dont ignore me (i am ready to wait).

lastly,the current game requires 200 charm on tomoko birthday scene.

dont you think,you should tone down the stats to 100,instead of 170 while using the cheat.

it is way too much help,even to the new to players

bring some variety in the music.its okay to use same tune for relationship scenes and weekly events.

but at least use some new tunes for the hidden hentai scenes.

also you can use different music for the relationship level up scenes for tomoko,kotomi and karin.

the old simgirls had some nice clippings for the puzzle minigame and whenver i visited girls's houses after becoming girlfriends.

if you have them,use them.i want more and many different music pease.

lovemore looks many hentai scenes will be there?will there be any sex mini games?
also is there any possibilty to develop the models manager duel and make it similar to lovemore fighting or atleast fighting mini game?

People find this review helpful!
sim-man responds:

thanks for all the suggestions I will look at these when I update the game again. As for the new game lovemore there will be sex scenes but I have to say it will be more sexy less pervert considering that I want to make it more mainstream. In addition to a complete battle system (far more complicated than a mini game) there are also other mini games. For more updates please see