Very short and easy, but fun. Only complaint was a single bug. whenever i bought something using 15 stone, it set my stone to -25.
This is Volute's entry for Ludum Dare 23. The theme was "Tiny World"
The game was made in 48 hours from scratch.
This version will probably be enhanced, but you can find the original here :
http://stormalligator.com/tinysasters/
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Postmortem : http://stormalligator.com/my-ludum-dare-23-entry-post-mortem/
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In this puzzle/simulation/strategy game, you have to heal a tiny world constantly damaged by natural disasters by building a powerful level 4 shrine.
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Instructions
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M TO MUTE
Mouse only
The goal is to build a level 4 shrine.
Collect ressources by building workplaces. The type of ressource depends on the tile the workplace is build on.
Grassland -> Food
Lake -> Water
Forest -> Woods
Mountain -> Iron
Cities produce two additionnal ressources :
Craft
Techs (level 2+ city)
A level 3 city is needed to build the level 4 shrine.
Shrines produce mana. The mana allows you to reconfigure the ground if you want. Same as before, the mana depends on the tile the shrine is build on.
Grassland -> Green mana
Lake -> Blue mana
Forest -> Brown mana
Mountain -> Grey mana
Every now and then, natural disasters happen. They reconfigure the ground and make your life harder !
Very short and easy, but fun. Only complaint was a single bug. whenever i bought something using 15 stone, it set my stone to -25.
AWSOME
fun but its too easy i beat it after 1 disaster
This game has a nice concept, it's true, but it's very short, and very easy too, also...
Maybe if you made a longer, harder and more complex version, it would be better.
this game is great and all but they could have added restrictions like you must have a lvl 3 city inorder to lvl up your shrine and that you must have 2 shrines lvled up to lvl 3. also the disaster timer should be shorter as your shrines get stronger. other wise this game was great but short.