Dash'n Knights

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Combo Apprentice 5 Points

Hit 10 combos!

Counter Apprentice 5 Points

Do 10 counters!

Damage Apprentice 5 Points

Hit 100 damages!

Defense Apprentice 5 Points

Defend from 10 attacks!

Healer Apprentice 5 Points

Use potions to recover 100 HP!

Perfect Combo 5 Points

Execute 2 consecutive combos!

Perfect Counter 5 Points

Manage 2 consecutive counters!

Perfect Damage 5 Points

Manage 3 consecutive damage!

Combo Master 10 Points

Hit 100 combos!

Combo Veteran 10 Points

Hit 50 combos!

Counter Master 10 Points

Do 100 counters!

Counter Veteran 10 Points

Do 50 counters!

Damage Master 10 Points

Hit 10000 damages!

Damage Veteran 10 Points

Hit 1000 damages!

Defense Master 10 Points

Defend from 100 attacks!

Defense Veteran 10 Points

Defend from 50 attacks!

Earth Punisher 10 Points

Deal 100 earth damage!

Extravagant 10 Points

Spend 1000 or more gold!

Fire Punisher 10 Points

Deal 100 fire damage!

Healer Master 10 Points

Use potions to recover 5000 HP!

Healer Veteran 10 Points

Use potions to recover 1000 HP!

Hyper Combo 10 Points

Execute 4 consecutive combos!

Hyper Counter 10 Points

Manage 3 consecutive counters!

Hyper Damage 10 Points

Manage 4 consecutive damage!

Hyper Overkill 10 Points

Manage 3 consecutive overkills!

Last Man Standing 10 Points

End a battle with only one member left in Extreme mode!

No Damage 10 Points

Finish a battle without taking any damage in Extreme mode!

Overkill Apprentice 10 Points

Overkill with 50 damage!

Overkill Master 10 Points

Overkill with 1000 damage!

Overkill Veteran 10 Points

Overkill with 500 damage!

Overwhelming 10 Points

Finish a battle in only one turn in Extreme mode!

Perfect Overkill 10 Points

Manage 2 consecutive overkills!

Rich Man 10 Points

Have 5000 or more gold!

Special Combo 10 Points

Execute 6 consecutive combos!

Special Counter 10 Points

Manage 4 consecutive counters!

Special Damage 10 Points

Manage 5 consecutive damage!

Special Overkill 10 Points

Manage 4 consecutive overkills!

Treasure Hunter 10 Points

Collect 1000 gold!

Water Punisher 10 Points

Deal 100 water damage!

Wind Punisher 10 Points

Deal 100 wind damage!

Complete Game 25 Points

Finish the campaign!

Perfect Game 100 Points

Finish the campaign with all challenges cleared!

Author Comments

Follow Dash and his fellow Dashing Knights in their adventure to uncover a mysterious evil organization on the northern continent!

Play as the Dashing Knights in this unique pool version of turn-based strategy/RPG hybrid! Beat every level and it's additional challenge to unlock various upgrade and lots achievement along the way.
Can you help the Dashing Knights complete their journey?

Control: Mouse Only
- Choose Move command and pick on enemy direction to move towards them. When hitting enemy, your unit will automatically attack them.
- Choose Defend command to stay in place and reduce half damage from any incoming attack.
- Choose Counter command to stay in place and automatically attack anyone that hit you.
- Choose Item command to use various potion and equip elemental weapon in battle.

1st Daily Feature? Cool! :D
Thanks for all the feedback and comment! There are a new version uploaded ^^

- Add new tutorial
- Fix durability/element weapon upgrade mix-up
- Revise path guide size
- Spacing up the action panel to avoid wrong click
- Change No Move challenge to Half Speed


There's a lot of potential in the concept, but I don't think you really thought out the rest. First and foremost, the experience curve is ridiculous. I could be grinding battles for years and never level up. This is especially important since stats seem to dominate the game. I know you want people to play your game, but if people don't really feel like their effort is worth anything then the game's not worth playing.

Plus, I don't feel like all the elements of gameplay are covered in the tutorial. I would've liked to know if moving into my allies hurt them beforehand instead of figuring that out for myself. On that note, why is it that when you move into your ally, you either just damage them or push them depending on what seems to be chance. I don't know if that's a bug or part of gameplay, but if it's the latter then it needs to be explained.

It's really the small details you have to fix. Bouncing off the SHADOW of the terrain and not the actual terrain really messes up coordination. You get used to it, but sometimes it's just a nuisance.

The challenges are actually well thought out, but with your characters not being able to level up at a reasonable rate, they start to become impossible as the enemies just start doing obscene damage. The damage is actually mostly elemental, because the challenges cut your resistance to a flat amount, making resistances essentially useless. Try just reducing the resistances instead of bringing them straight to -50 or -100.
This idea of "billiards rpg" is pretty neat, but an innovative concept doesn't make up for lack of development.

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Some good ideas and designs, but flawed in execution.

To begin, the interface needs to be operable by hotkeys. Without hotkeys, it takes too long to issue commands to the characters. The in-play interface could also use more functionality, such as the circles underneath the objects light up when it is in the path. It is too difficult to tell which objects will be in your path when your character dashes, and this makes it frustrating. In short, the interface was design to be fancy, but needs to be much more functionally easy to use.

As to gameplay, the AI acts very inconsistently, and seems entirely random. Sometimes, the AI units just sit there and do nothing. This makes it frustrating sometimes because the game partly focuses on which random move the AI makes.

Finally, the pace is too slow. Leveling slows down to a crawl due to the exponential (2^x) factor in xp required to level. The battles also take too long.

that sucked!i was hoping it would actully be simalar to the legend of zelda or somthing like thati ts a little good but it needs better graphics PLUS no adventure its to boring its wores than school

eh...pretty boring.

an ok game
the enemies should be weaker and have better ai
it gets annoying when you get a 5 combo to barely damage a big enemy and then get two shotted

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Credits & Info

4.18 / 5.00

Apr 23, 2012
5:23 AM EDT
Strategy - Other