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Dash'n Knights

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Medals

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Combo Apprentice 5 Points

Hit 10 combos!

Counter Apprentice 5 Points

Do 10 counters!

Damage Apprentice 5 Points

Hit 100 damages!

Defense Apprentice 5 Points

Defend from 10 attacks!

Healer Apprentice 5 Points

Use potions to recover 100 HP!

Perfect Combo 5 Points

Execute 2 consecutive combos!

Perfect Counter 5 Points

Manage 2 consecutive counters!

Perfect Damage 5 Points

Manage 3 consecutive damage!

Combo Master 10 Points

Hit 100 combos!

Combo Veteran 10 Points

Hit 50 combos!

Counter Master 10 Points

Do 100 counters!

Counter Veteran 10 Points

Do 50 counters!

Damage Master 10 Points

Hit 10000 damages!

Damage Veteran 10 Points

Hit 1000 damages!

Defense Master 10 Points

Defend from 100 attacks!

Defense Veteran 10 Points

Defend from 50 attacks!

Earth Punisher 10 Points

Deal 100 earth damage!

Extravagant 10 Points

Spend 1000 or more gold!

Fire Punisher 10 Points

Deal 100 fire damage!

Healer Master 10 Points

Use potions to recover 5000 HP!

Healer Veteran 10 Points

Use potions to recover 1000 HP!

Hyper Combo 10 Points

Execute 4 consecutive combos!

Hyper Counter 10 Points

Manage 3 consecutive counters!

Hyper Damage 10 Points

Manage 4 consecutive damage!

Hyper Overkill 10 Points

Manage 3 consecutive overkills!

Last Man Standing 10 Points

End a battle with only one member left in Extreme mode!

No Damage 10 Points

Finish a battle without taking any damage in Extreme mode!

Overkill Apprentice 10 Points

Overkill with 50 damage!

Overkill Master 10 Points

Overkill with 1000 damage!

Overkill Veteran 10 Points

Overkill with 500 damage!

Overwhelming 10 Points

Finish a battle in only one turn in Extreme mode!

Perfect Overkill 10 Points

Manage 2 consecutive overkills!

Rich Man 10 Points

Have 5000 or more gold!

Special Combo 10 Points

Execute 6 consecutive combos!

Special Counter 10 Points

Manage 4 consecutive counters!

Special Damage 10 Points

Manage 5 consecutive damage!

Special Overkill 10 Points

Manage 4 consecutive overkills!

Treasure Hunter 10 Points

Collect 1000 gold!

Water Punisher 10 Points

Deal 100 water damage!

Wind Punisher 10 Points

Deal 100 wind damage!

Complete Game 25 Points

Finish the campaign!

Perfect Game 100 Points

Finish the campaign with all challenges cleared!

Author Comments

Follow Dash and his fellow Dashing Knights in their adventure to uncover a mysterious evil organization on the northern continent!

Play as the Dashing Knights in this unique pool version of turn-based strategy/RPG hybrid! Beat every level and it's additional challenge to unlock various upgrade and lots achievement along the way.
Can you help the Dashing Knights complete their journey?

Control: Mouse Only
- Choose Move command and pick on enemy direction to move towards them. When hitting enemy, your unit will automatically attack them.
- Choose Defend command to stay in place and reduce half damage from any incoming attack.
- Choose Counter command to stay in place and automatically attack anyone that hit you.
- Choose Item command to use various potion and equip elemental weapon in battle.

*Edit*
1st Daily Feature? Cool! :D
Thanks for all the feedback and comment! There are a new version uploaded ^^

*Update*
1.05
- Add new tutorial
- Fix durability/element weapon upgrade mix-up
- Revise path guide size
- Spacing up the action panel to avoid wrong click
- Change No Move challenge to Half Speed

Reviews


An alternate title of this game could be Battle Billiards.

To give you an idea of how much I like this game, I just beat it now and I've been playing it since it came out. That was over a year ago. Holy crap. The final gear core boss was destroyed by wild bees. :P

Here's the ending screen: http://imageshack.us/a/img109/9817/qf jw.jpg

Notice how it says contraception instead of contraption. :P


People find this review helpful!

Awesome keep upthe goodd work and fan me pls :)



The innovative battle/movement dynamics is the saving grace of this game, but still needs a lot of refinement.
Some issues:
-GUI and outer portions of arena will block portions of the arrow.
-movement/attack is very buggy and erratic; sometimes I do random attacks multiple times.
-Ties into above criticism that the AI goes bonkers.
-No intuitive feedback info. What is enemies' range? How do I know what units/elements will be effective, when will enemies do extra elemental attacks?
--- A BIIG fault: Friendly Fire??? Not only will a mistake lead to either a death of a teammate and/or a loss, it's random (I really don't understand why sometimes there would even be a push force click-event on a teammate). I'd understand if there were the simple ricochet 1-dmg effect, but that needs to be fixed.
-A lot of upgrades are completely boring and seem useless. You don't really feel the upgrades.
-upgrade curve and market need revision (I have all this money with nothing to use it on except cheap items).
-Spells/more dynamic attack system? It's just all attacks.
-adding billiard-like angles.
-tweak ricochet damage/push values.
+ I do love the great attack/movement system! Innovative. Great new tactical potential. Hopefully you can polish it off.



awesome game



This has have the worst hit detection I've ever seen. Why would anyone make the shadows have collision? What the living hell were you thinking? That makes this game unplayable for me. Considering the entire combat system is based on collisions, it ruins the entire experience.


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Credits & Info

Views
118,422
Faves:
671
Votes
2,224
Score
4.18 / 5.00

Uploaded
Apr 23, 2012
5:23 AM EDT
Genre
Strategy - Other
Tags