Dash'n Knights

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Combo Apprentice 5 Points

Hit 10 combos!

Counter Apprentice 5 Points

Do 10 counters!

Damage Apprentice 5 Points

Hit 100 damages!

Defense Apprentice 5 Points

Defend from 10 attacks!

Healer Apprentice 5 Points

Use potions to recover 100 HP!

Perfect Combo 5 Points

Execute 2 consecutive combos!

Perfect Counter 5 Points

Manage 2 consecutive counters!

Perfect Damage 5 Points

Manage 3 consecutive damage!

Combo Master 10 Points

Hit 100 combos!

Combo Veteran 10 Points

Hit 50 combos!

Counter Master 10 Points

Do 100 counters!

Counter Veteran 10 Points

Do 50 counters!

Damage Master 10 Points

Hit 10000 damages!

Damage Veteran 10 Points

Hit 1000 damages!

Defense Master 10 Points

Defend from 100 attacks!

Defense Veteran 10 Points

Defend from 50 attacks!

Earth Punisher 10 Points

Deal 100 earth damage!

Extravagant 10 Points

Spend 1000 or more gold!

Fire Punisher 10 Points

Deal 100 fire damage!

Healer Master 10 Points

Use potions to recover 5000 HP!

Healer Veteran 10 Points

Use potions to recover 1000 HP!

Hyper Combo 10 Points

Execute 4 consecutive combos!

Hyper Counter 10 Points

Manage 3 consecutive counters!

Hyper Damage 10 Points

Manage 4 consecutive damage!

Hyper Overkill 10 Points

Manage 3 consecutive overkills!

Last Man Standing 10 Points

End a battle with only one member left in Extreme mode!

No Damage 10 Points

Finish a battle without taking any damage in Extreme mode!

Overkill Apprentice 10 Points

Overkill with 50 damage!

Overkill Master 10 Points

Overkill with 1000 damage!

Overkill Veteran 10 Points

Overkill with 500 damage!

Overwhelming 10 Points

Finish a battle in only one turn in Extreme mode!

Perfect Overkill 10 Points

Manage 2 consecutive overkills!

Rich Man 10 Points

Have 5000 or more gold!

Special Combo 10 Points

Execute 6 consecutive combos!

Special Counter 10 Points

Manage 4 consecutive counters!

Special Damage 10 Points

Manage 5 consecutive damage!

Special Overkill 10 Points

Manage 4 consecutive overkills!

Treasure Hunter 10 Points

Collect 1000 gold!

Water Punisher 10 Points

Deal 100 water damage!

Wind Punisher 10 Points

Deal 100 wind damage!

Complete Game 25 Points

Finish the campaign!

Perfect Game 100 Points

Finish the campaign with all challenges cleared!

Author Comments

Follow Dash and his fellow Dashing Knights in their adventure to uncover a mysterious evil organization on the northern continent!

Play as the Dashing Knights in this unique pool version of turn-based strategy/RPG hybrid! Beat every level and it's additional challenge to unlock various upgrade and lots achievement along the way.
Can you help the Dashing Knights complete their journey?

Control: Mouse Only
- Choose Move command and pick on enemy direction to move towards them. When hitting enemy, your unit will automatically attack them.
- Choose Defend command to stay in place and reduce half damage from any incoming attack.
- Choose Counter command to stay in place and automatically attack anyone that hit you.
- Choose Item command to use various potion and equip elemental weapon in battle.

1st Daily Feature? Cool! :D
Thanks for all the feedback and comment! There are a new version uploaded ^^

- Add new tutorial
- Fix durability/element weapon upgrade mix-up
- Revise path guide size
- Spacing up the action panel to avoid wrong click
- Change No Move challenge to Half Speed


Fun but extremely slow.

Okay so sliding around as use of an attack is kind of an interesting concept and I have to say I've enjoyed it a lot. I also like revisiting the levels with different difficulties and I find the Gold and Platinum to be both difficult and thrilling.

But let's visit some issues now.

Speed. The game is already designed around an element of RPG style game play that I completely despise and that is grinding. Power Leveling all the characters is just a time consuming task and later on it is near impossible with how long it takes. With the slow pace of grinding there is also how long it takes for a dash move to settle. After you dash it takes time for the attack to decrease momentum and eventually you are watching your character taking seconds to just finally halt to a stop. It wasn't so bad at first but then later the repetitive nature of how long it took for a dash to finish built up into what essentially amounted in several hours of game play that could have been already sending me well on through the progression of leveling up and continuing to the next stage.

Now aside from this there were also some really irritating glitches and a terrible physics engine.

What seemed like logical ways to ricochet off of walls just didn't work and would often send me back in the original direction. Sometimes my tricks would work fine, but other times it would just fail and with the same surfaces and same angels as well. This shows there is a great deal of inconsistency when using the walls and thus makes them very unreliable. A really annoying glitch is that sometimes it would show the screen centered away from my character after an attack when it was still my turn, also the combat menu was often off the screen or somewhere ridiculous and unreadable.

Other factors to consider as well. You should slow down the text speed in combat so I can actually read what weapons an enemy is about to equip and also you should work on some of the glitching. Obviously you cared more about the general design to notice the functionality. Your menus and indicators that were suppose to help me were off base and instead became a hindrance.

I also wish I didn't have to unlock the other characters. Another issue is that all the knights are universal to so many degrees. I mean, quite honestly at some point increasing speed is just useless and so eventually Nana gets to be the high damager (and she's even the best at it) and gets out of combat quickly. You should maybe work on giving us different abilities differing with each knight. I know this game doesn't work and follow on magic and solely on Dash, but honestly there should be like buff abilities or something that actually fits the job description of some of the characters. Like make Nana have the ability to camouflage herself or the Barbarian to go into a fit of rage after a certain percent of health is gone, and even the Paladin to have taunts because he is the tank.

Also work on the A.I., they do really stupid stuff and half the time it seems their strategy is to either go for the weakest person or go for the closest.



tempalabs responds:

Thanks for comprehensive feedback. I have implemented various fix to improve the game speed.
Character skill is a really neat idea! I would love to implement them if I have the time.
About the AI, there are a lot of factor for each enemy to consider. Some of them like you said, find the weakest, or find the closest. But there are also find who have the lowest fire resistance, find character who idle (not guarding/countering), etc. Since the maximum hero is 4, there are not that much target to pick for enemy, so it maybe seems they always attack the same person.

awesome. this is really well produced. and the combat style is everything is creative, and everything RIGHT about this platform. outstanding game!!
something i would love to see fixed though, is the coin-retrieving system. maybe it's possible to sum up the coins picked up? so it doesnt clog the combat log with "1 coin retrieved".

overall, a game that could become a classic and an inspiration for other developers!

tempalabs responds:

Thanks for the comment.
About the combat log, doesn't that make you more excited seeing that many "1 coin retrieved" line? :D

The upgrade for increased element increases the amount of durability you can upgrade...

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Credits & Info

4.18 / 5.00

Apr 23, 2012
5:23 AM EDT
Strategy - Other