So many complain~~~ but i still like it =3=
Quite a good game but i agree with some of the previous people, after a while elemental enchanting is everything.
1 bug however... it ate my game as i killed the platinum mode of area 4.
Sorry, I don't understand about the bug. Can you elaborate more?
I like the idea, but the execution leaves something to be desired. Some particular issues:
1: Needing to spend upgrade points to get the party members is inane. Especially when they start with no experience
2: The game is glitchy. Enemies will get stuck on obstacles, each other, and occasionally nothing at all. Sometimes they get their turns skipped. And, worst of all, I've had them suddenly start taking 1 damage from all attacks (2 from criticals)
3: It's too slow. Strip out the transitions, and speed up the sliding
4: The item system really discourages you from using it. You have to upgrade items to make them worthwhile, they're temporary, and equipping one eats a turn
5: The level curve is broken. Having the experience to level double each level is okay, but only if the XP you get keeps up. And it doesn't
6: There needs to be a way to zoom out. With high speed, it's not uncommon for the camera to be a real problem
7: The double turn system is broken in several ways:
7.1: It's not terribly uncommon for pushing an enemy at full force to not really be a good idea, but you'll try to anyway because an extra turn offsets the loss and then some
7.2: It's just kind of broken, steamrollering the difficulty if you have good timing. And really frustrating if you don't
8: The whole idea of knocking enemies into things doesn't really go anywhere, since it's rare to see damage values above 1 pop up
9: The block and counter options would be more useful if it wasn't so very easy to completely outstrip the enemies' move ranges
Thanks for all the detailed feedback. I have uploaded a new version that should speed things up a little.
About double turn, yes, it may be game breaker if it's easy to achieve. That's why I use charge bar mechanism to it not easy to do.
This stuff is nicotine, dude! I have been playing this freaking game for hours and it's amazing how I can never get tired of it! I think the best part is probably how the monsters are so wonderfully designed. It's great to see all this crazy stuff going on. It broke my heart on that one level with the black dragon, I managed to beat every enemy and even had the dragon down to a fourth of his health and I still lost! I have no clue why this isn't the #1 spot on the all time best.
The music is fantastic, completely flawless. I love how there's such a great attitude of adventure and everyone looks like they're having fun. Well, the characters in the game I mean. I'm certainly having as much fun as them. Most of the time I get medals without even knowing what I'm supposed to be doing. It all adds up to a fantastic, flawless game, friend!
Thank you for your encouraging comment :)
Hopefully this game not doing you any harm like nicotine :D
Overall, this is a great little game and has much potential easily unlocked with a few small but significant tweaks.
Before going over said tweaks, let me just commend you on such a fun and inventive little game. The combat system is very unique and the concept can evolve into something amazing if you just adjust some things. The pixel art is adorable <3
Now, here are a few things to consider for 2.0:
1. As mentioned by RickyTheFish, transitions are pretty, but they're repetitious. Instead of replacing them, however, I believe all you need to do is speed them up so the transition is there but it doesn't demand too much attention.
2. A huge problem detrimental to gameplay at times is the camera. When enemies or coins are offscreen, you forget about them. A simple solution is to make the camera follow the current active character, that way when they move the camera doesn't stay behind and the player has to look around for the character.
3. Sliding slows down gameplay painfully. Try adjusting speed and friction so that characters go just as far, but they stop sooner. This would speed up combat a lot since everyone moves every turn.
4. The element icons could use some work. Everything else looks really nice, but those just don't fit in with the pretty pixel art around them. They use gradients also, which really clashes with all pixel art.
That's my two cents. Just look over those four things and make a few more suggestions here and there based on what other users say and you'll turn this good game into a great game. Good luck!
Thanks for the feedback. I have incorporated most of your input in the latest update. Check it out!