Excellent puzzle game and a great sequel to The Company of Myself. Both of these are top tier puzzle games, although they have different mechanics each, they both provide a lot of depth and puzzles are challenging and unorthodox, sometimes impossible at first glance, which makes solving them a great satisfaction.
This game is quite long, longer then the first part. I enjoyed the length of gameplay and the 5 different visual themes, great work!
I also appreciate the story going in parallel to puzzles, it gives something additional to think about if you are stuck on a puzzle so it doesn't get boring. The story has a lot of philosophical angles which entertain the brain even more even trough I disagree with some of the views characters expressed it is still good material for thought.
A particular moment that amused me was when I reached psychologists house and he seemed like this calm and levelheaded old man, and then suddenly he jumped on a table. This was an unintentional funny moment that made me laugh.
Three things trough stand between my score for this game of 8 and total perfection of 10:
- No fullscreen.
- The mouse cursor was standard not customized.
- That moment when Katheryn cockblocks Thomas and ruins their relationship. That never works that way. Yeah he was kind of an overconfident asshole, possibly hiding an insecurity behind that bravado, but that's how women actually like men. Penelope would get back with him after a while anyway and would blame Katheryn for trying to break them up. Or she would find a new guy just like that. And he did nothing that bad - just expressed a truth that death is part of life. I am too always bewildered by people being shocked with death of an old man. It is to be expected, get ready for that when he is still alive and hold yourselves together. It almost looks like author seems to be in some delusion he can get back to men like Thomas, that probably stole his girlfriend trough this element of storyline. Maybe it's not the case - but this element of storyline was weak and psychologically (considering this game delves into some psychology) implausible. Well actually the game shows that a nicer person can be more dangerous sometimes - the ending shows that. If that's how the author intended that, then I must take my criticism back.