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Lurking Shadows

rated 3.04 / 5 stars
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Action - Shooter - Run 'n Gun

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Credits & Info

Apr 7, 2012 | 3:59 AM EDT

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Good Score 5 Points Score over 40,000
Max BPS 5 Points Maxxed Bullets Per Shot Upgrade
Max Bullet Power 5 Points Maxxed Bullet Power Upgrade
Max Bullet Speed 5 Points Maxxed Bullet Shooting Speed Upgrade
Max Health Packs 5 Points Used all Health Packs Upgrades
Max Player Speed 5 Points Maxxed Player Speed Upgrade
Stage 2 5 Points Reached Stage 2
Stage 3 5 Points Reached Stage 3
Stage 4 5 Points Reached Stage 4
Amazing Score 10 Points Score Over 70,000
Max All Upgrades 10 Points Maxxed All Upgrades in One Game
Stage 5 10 Points Reached Stage 5
Impossible Score! 25 Points Score Over 100,000
Stage 6 25 Points Reached Stage 6

Author Comments

While exploring you find yourself trapped in a room, and even worse you find you are not alone...

WASD to move
mouse to aim
Left mouse to shoot
Space to pause

you move slowly when you walk backwards, to move faster face the direction you are moving.

upgrades are available on the left side of the screen as you earn them.



Rated 5 / 5 stars

Awesome game ...

One complaint though ... I think I didn't saw a description about how the upgrading works ...


Rated 5 / 5 stars



Rated 3 / 5 stars

dude this game has sooo much potential..but its a good beta


Rated 4 / 5 stars

Good game but like others said your survival completely depends on what you choose to upgrade first, good game.


Rated 4 / 5 stars

Well.... It is really good, but it could be better. How well you do in this game seems to depend entirely upon what you choose to upgrade in what order. But you 'should' be able to have multiple upgrade paths that work equally well. What this says to me is that the value of the weapon upgrades is rather unbalanced. The extra speed increase doesn't even remotely cover a damage upgrade, and the extra damage doesn't cover an extra bullet. Consider rounding these off so that it is possible to play a different upgrade tree and still do well.

On the lines of upgrades you are also missing a very useful one, larger visible area. Being able to move faster doesn't do you much good if you don't know what you are running into. I found that the visible area in this really depends upon where you stand on the map. I am guessing that has to do with how you light things, but you may want to re-think that to keep the visible area the same for all parts of the room and allow an upgrade for lighting..

Also on the lines of upgrades, you can continue to upgrade past the max. Although this makes you practically invulnerable late in the game it also makes the game get pretty boring. I think I quit on level 15 or 16 but nothing had changed in the game since level 6 or 7. Keep the challenges coming or a high score table is nothing more than who is able to continue with the monotony the longest. And considering you can pause, the max score is really without limit.

Overall though I thought it was pretty fun (to a point). I don't care for hopeless battles and I would prefer if the game had a defined end. I think some tweaking of the upgrades and game dynamics would make the game much better. But really it was pretty fun, though I would personally never be bored enough to beat the number 1 score (currently 800K+) and I doubt I will hold number 2 long.

Keep up the good work!

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