My only real complaint is that the controls aren't as smooth and intuitive as on a touch screen. It's not as easy with a mouse. Though this isn't exactly a groundbreaking concept as a game, it's otherwise well done. I like the music, sound effects and graphics.
Good, fun game with (as is often the case in this genre) much more strategy than is immediately apparent.
I do have to complain about the scoring, however. While falling object puzzle games are plagued by luck dependence as a fundamental part of their design, the fact that your score can literally be tripled at any moment is out of line, and your carefully constructed, organized board can be completely wrecked by getting a (for instance) Sun+Flower at the wrong time, with substantially less you can do to repair the situation than in other block falling and clearing games. The result is that your final score in an individual game feels completely unrelated to how well you played it.
I suggest the following changes:
1. Don't allow elements of a certain value to be made unless the value on the board matches the value of the NEXT element. This will allow your score to increase by at most 66% in a single lucky pull rather than the current 200%.
2. Allow the player to veto a piece, with the player to accumulating 1 such skip per unlocked element.
we are trolled !
What a pure and simple game but every bit delightful. This game will only be as difficult as you make it. Getting three items to match up is pretty easy, but getting four to six is really a challenge and needs considerable thinking again. Besides having the right items appear in your favor really helps a lot too. What a great game for anyone at any age!
This game has been on facebook as "Combine" for years...