it's a good game, i'm too dumb for puzzles... or it could be cause i'm fasting and haven't had anything but water since sunday night.. maybe i'll try this out another time
Very impressed to see some interesting puzzle mechanics in a sidescrolling shooter! The cutting and gravity puzzles sure added a lot to the game, and the level designs were amazing and clever. Almost every level introduced a new enemy or obstacle, so things were always interesting.
The advanced physics made it fun to play around with stuff, though also lead to a few bugs... but overall they weren't frequent enough to ruin the game for me.
The game presentation was great; the graphics, music and plot are all simple yet appealing and polished.
However, as many people have mentioned, the difficulty was a bit cheap. Most often I was killed by the scrolling screen. This is especially frustrating when you have to figure out a new puzzle or remove a wall, and you're really forced to play through trial and error, and memorize what's up ahead. That's bad game design, especially for a Flash game. Either a more forgiving scroll speed or some checkpoints would really help out and make death less frustrating. Or you know, you could add an easy mode.
A bigger screen resolution would be nice too. I noticed that stuff that's off-screen behaves normally, which is annoying when enemies shoot projectiles back onto the screen.
Another huge problem is that there's a lack of collectables and upgrades. People love those. They add replayablity and mean that even if you keep dying, it's not so bad if you can retry with new upgrades. HP and attack improvements wouldn't even be hard to implement, and having some other items to collect would make the score system more fun.
So overall, the game mechanics and presentation were awesome, but the pace of the game could really be improved by reducing the difficulty or adding some collectables.
I'm hoping to see a sequel with that stuff fixed!
funny looking game. controls are solid graphs and enemies oke.
but you cannot look far ahead, and it is also a puzzle game this makes some levels very difficult and annoying. especially since you have to restart THE WHOLE level after you die.. Why you no make checkpoints??
I think this is a major flaw in the game. you can solve it by 1. increae vision or 2 introduce chekcpoints.
at lvl 12 I stopped, not that I couldnt make that level after a few tries but because the game forces me to re-run a level over and over. Until I saw the whole level and know what to do.
Fun game, definitely different than what I"m used to in Nitro games. The mining laser REALLY added a new element to the game and the music was fitting...
A lone miner who ends up having to escape from his work-place while his own work-mates are infected by an alien organism...
My only gripe is the pause button. You hit continue then suddenly your miner shoots RIGHT into an electric fence... You should put in a TIMER that allows you to set your mouse right back on your Canary before the game continues.
A very fun little game, but some of those levels...would be a lot more enjoyable with checkpoints instead of having to go back to the beginning every time, especially on some of the longer levels.
I usually love Nitrome stuff, but this game is too frustrating to be fun. I love that it's different from most Nitrome games, and I really liked what I played, but the frustrations outweighed the fun for me.