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Hood Episode 3

Score:
rated 3.83 / 5 stars
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176,800 Views
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Genre:
Adventure - Point 'n Click
Tags:
tale
hood
alice
riding

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Uploaded
Apr 3, 2012 | 6:33 AM EDT

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Author Comments

The Wolf, having discovered who sent the demons to kill him, plans to hunt down and slay the witch once and for all. Afterwards though he must decide what his next plan of action is to be.

I uploaded a walkthrough on youtube, but please try to beat the game without using it. ^_^

Reviews


bbrakebbrake

Rated 4 / 5 stars

I still love this series, but the game seemed too small. There are only a few puzzles, really, the item usages were not that intuitive and weren't as involved as they have been in the past (I had tons of fun actually making the jack-o-lantern), and there were a lot of things that were either red herrings or were unfinished. The sliding thing that made different pictures show up on that screen did nothing but kill time, and while that did give the unexpected thing a chance to show up in all its forms, I was still disappointed that it had nothing to do with the actual game. Similarly, the coin and the shrines didn't seem to do anything, but maybe I just put it in the wrong one? I don't know...

Besides that, the NPC conversations were very uninvolved. I felt like the scientist was the only one that said anything important to game completion, and the storyline was only slightly moved by the others, putting some doubt onto the wolf's actions and letting the woodcutter's son say some things in support of Little Red.

It's been a little while since I played the first two parts, but the opening cutscene was so drastic that it created this huge disconnect between previous games and this one. This disconnect was also aided by all the changes to the area (re-using screens from the other games could have helped alleviate this sense of spatial disconnect).

As a personal grievance, I was really bummed with the gravestones. Since you emphasized their blankness so much, I thought looking at them through the bored stone would be gratifying, but they were just covered in silly pictures/made up writing that looked a bit too big to be actual epitaphs and didn't give us anything to go off of. Even if they had remained blank, it would have made them that much more mysterious, because SURELY headstones would bear the signs of the passage of spirits, right?

As a final note, there could have been more music, or perhaps ambient noises, throughout the game. I found a lot of dead silence while I was trying to figure out some of the puzzles I got stuck on, and even if that's what you were going for then a lonely wind could make a noise just to let us know that the game isn't dead.

I really like this series. I eagerly await the next installment. But this one just fell flat. I still give it a relatively good score because I like the series overall, you maintained the creepy, otherworldly feel of everything, and the art was still very nice.


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HareTrinityHareTrinity

Rated 3.5 / 5 stars

Best quote: "Whoa, whoa, now. We don't dig up the dead. Crazy person."

Sad to see the "press space at ANY TIME" thing go, was hoping that would come back later to pass by sound-based enemies (like sirens). Which reminds me, a little more chance of death (leading to "Would you like to try again? Y/N") scenes would fit in well. People (by which I mean I) love collecting death scenes and it adds an element of risk.

Moving on; it was a bit of an anti-climax to have the main aim of the game (in parts 1 and 2) done via cutscene at the start. Oh well... Then, soon after starting, I accidentally opened the tree's rotating puzzle! If I'm not the only one then it's a poorly designed puzzle, though if it is just me then what a fluke! Restarted the game to work it out properly and sadly it killed the music both times I finished it.

This is the first game where I've made a bored stone, probably because by our world's mythology they're meant to be self-bored and I think doing it with (even a rune-covered) drill takes away from the mysticism. Still, guess you're creating your own lore and it's always nice to see ancient mythology referenced.

No voices, some cool spirits but my guy wouldn't comment on them, less NPCs, some other seemingly unused bits of background (I'm not even sure the coin did anything), no comment made on the cave jumper (e.g. "Ahh!"), and I don't find children singing to be creepy, particularly as background music in an inhuman world, sorry. Just seemed out of place. Overall had a lot of potential but didn't hold together as well as part 2 in my eyes.

Still, congrats on main page, I look forward to part 4.


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VolairVolair

Rated 4 / 5 stars

I thought the game was good over all. The tree puzzle actually made a lot of sense to me, but I guess I'm in the minority. The door was a tad confusing, simply because I didn't notice the lever and there was too much information (mainly the sliding pictures with the dots). That felt unnecessary since the vials/pictures were in order to begin with.

Overall I am liking the series and the feel definitely creepy, especially alone, at 11:40 pm at night... well done!


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SamplifyerSamplifyer

Rated 5 / 5 stars

Absolutely amazing, i will not sleep tonight though....


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specialtanteispecialtantei

Rated 5 / 5 stars

I was so waiting for this <3. It was great :D! But the strange peanut man really scared me D:


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