Be a Supporter!

13 Days After

rated 3.91 / 5 stars
Share Links:
Action - Shooter - First Person

Credits & Info

Mar 28, 2012 | 3:30 PM EDT

If you liked this, check these out!

Log in to save your medals! Don't have an account? Create one for free!

First Blood 5 Points Kill 10 enemies
Pyro 25 Points Kill 50 ennemies using the grenade launcher
Watcher 25 Points Find all the survivors
Finisher 50 Points Achieve 100% clean shots in 5 different levels
Marksman 50 Points Achieve 99% accuracy in 5 different levels
Untouchable 50 Points No damage taken in 5 different levels
Upgrade Complete 50 Points Buy all character upgrades
Veteran 50 Points Complete the game in HARD mode
Exterminator 100 Points Complete the game in NIGHTMARE mode

Author Comments

*** Update ***
The moving red dot aiming is reduced by half.

The sequel to 13 Days in Hell with more weapons and explosives.
Shoot your way through the zombie infested city and try to reach Liberty Island.

- Mouse to aim and shoot
- [1-2-3] to select weapon
- [Q][E] to switch weapon up and down
- [R] or Spacebar to reload
- [4][F][M] to switch fire mode
- [P] or [esc] to pause game



Rated 5 / 5 stars

nice GAME bro


Rated 5 / 5 stars

Cool story

People find this review helpful!


Rated 5 / 5 stars

Great game. Luv it! :D


Rated 5 / 5 stars

Great game, but as always, anything can be further improved:

1. Range markers? It has frustrated me many times that the enemy is only a few milliseconds away from being in what is considered "close range" or "medium range", thus surviving my otherwise lethal headshot with a sliver of hp left. Even a momentary show of what is close, medium, and far during the loading screen or on the tutorial would suffice. If you want, there could be an accessory or ability you can buy that lets you see the range markers. i.e. a laser sight, scope, or perhaps a shooter's prowess ability.

2. Body piercing: Some of the guns in here, like the M110 SASS, or the Taurus, have huge bullets that travel at very high bullet velocities. The ability to penetrate multiple enemies would be nice. If lower damage is necessary to balance this out, then so be it.

3. Toggling "Hold fire" and "Shoot" for the survivors that help shoot forces you to waste a bullet on your current gun. This can kill you if you're using a low mag weapon and you find that you need to reload when you actually shoot at a hostile.

4. Adjusting firing modes for survivors that help shoot would be a ton of help in conserving ammo. They always seem to be firing on burst or automatic, which wastes a LOT of ammo. The only way around this so far is to give them pistols or shotguns.

Now I am saying this as this site's current holder of first place in the all time high scores and I have every medal except for the hard mode medal; since starting another save file just to finish the game on an easier setting seems to be a waste of time and effort to me (I'm sure there are players that have invested much more time into this game on other sites, as I've only spent a total of 5 hours on this game in the span of roughly a week), so this isn't another complaint from some lazy gamer that wants to take the easy way out.

This game has a perfect balance in difficulty imo. It can be challenging to get the medals, but it really only takes precision, patience, and a bit of doubling back to gather more ammo/supplies in order to beat the game. Nightmare mode honestly wasn't too hard, so I'm appalled some people are saying the hostiles damage you too much or difficulty should be lowered.

I took a look at the first game in the series btw, this is definitely a major leap forward. Not only is the gameplay much user-friendly, but the Last Stand feel keeps you addicted to this game.

Good work!

People find this review helpful!


Rated 5 / 5 stars

i just love zombie games