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The islands of freedom

rated 3.61 / 5 stars
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Strategy - Real-time (RTS)

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Credits & Info

Mar 27, 2012 | 11:30 AM EDT
  • Daily 3rd Place March 28, 2012

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Author Comments

All you need is to send ships from one island to another.

But there are several type of islands, and each could be used for its own purpose:
1) Colonies - produces more boats. Can be little, middle or huge.
2) Mine - produces gold for upgrades. The more population it has, the faster gold it produces. The more gold you have the more islands you could enhance and the more boats you could produce.
3) Tower - protecting everything near them by shooting at enemy ships. Shooting speed determined by level, gun power depends on tower population.
4) Shipyard - produces fast boats, perfect as anti-tower unit.

The game has 20 puzzle-based levels: you couldn't win just rushing the enemies, there is always smart way to victory, and you need to discover that. All opened to review.
The game saves finished levels and earned score.



Rated 0.5 / 5 stars

i love these kind of games, but the clicks just freak me out, it is 50-50 whether my click is right or wrong (or is it just hard mode on?)

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Rated 3 / 5 stars

The game is okay but the difficulty can get really annoying incredibly fast. I just gave up on level 14 because the computer kept spamming their ships as much as they possibly could. There's no passing that. I really really want to give it a higher score, but it's just way to difficult.

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Rated 3.5 / 5 stars

Entertaining. Still, the control bugs mentioned by the other reviews should be fixed in the future. Also, there should be a "guard island" function that shows which island is attacked, since the NPC enemy always knows this but the player doesnt, which is sometimes a real pain.

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Rated 0 / 5 stars

I'm not entirely sure why P-bot suggested this "game".


Rated 3.5 / 5 stars

It's a pretty good concept, however it's annoying to select islands. In level 2 it says you can press the space bar to select all colonies and shipyards - however this does not reliably work. For example, if you press the spacebar just as level 2 starts, it selects only the upper colony, not the colony in the bottom left. And to switch from selecting one island to another you have to _first_ click the water, _then_ click the other island (and sometimes _that_ doesn't quite work and you have to select around the other island instead of clicking).

I suggest fixing those bugs. It would also be nice to have a different letter for each island, so if you press the letter it selects that island.

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