Great Controls! Excellent old school game play ! Fun game !
nice ever think about adding teammates or multiplayer or different classes like: warrior ranger rouge
Not much to say, it's pretty simple.
I enjoyed it quite a bit. Keep going, you might get far.
I agree with pirateplatypus, my biggest issue with the game was the GIANT LOGO BRAND in the corner. Other tidbits:
> The shots fired at enemies don't seem to always register collisions correctly (or maybe that was just my aim being off a whole lot)
> Not enough gameplay to actually get all the upgrades (unless you kill the endless spawning enemies at the Knight boss fight
> The last boss was almost impossible to hit a majority of the time for , due to his position and the position of the platforms
> There's a tile in a ceiling in lv7 that's inverted from what it should be
Overall, I liked this game, fairly polished, but could be so much more. I'd like to see an expanded version/sequel to this
the giant has been slain ;) it is a big dwarf now.
> the collisions of the shots, do you have performance issues? Nobody else reported this problem so far.
> upgrades: valid point, but the intention was that people who like it replay it with different upgrade settings.
> uhh my bad, need to fix that.
thanks for the good rating and extensive feedback!
4/5. I still don't know what's going on in the game, just that I don't know how I got here (the character, that is). I'd like to see more of a story line, more interaction in some fashion. Better UI would be nice. However, I do like the pixelated, Nintendo feel to the graphics.
The game play is nice, a bit easy - but that lends to the Nintendo feel again, so it works.
The 4/5 is because I would like to see more to this than what I've seen thus far. Like I said, more of a story, better interaction. Things of that nature. As it is, it's nice and I enjoy playing it, but I'd love playing it with just a little tweak or two.
thanks! It is my first game, since I know a lot of people who never finish their games I aimed low to avoid that mistake. Also I assumed most people would skip the story completely.
I know about the UI and you are right. I kept it that way, because it already took away a large portion of the development time - I know this sounds weird, but I have done some UIs in complete different applications and they just eat away development time.